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Optimizing Interface and Interaction Design for Non-immersive VR Firefighting Games: A User Experience Approach
In light of the pressing imperative for enhanced fire safety education within the Chinese context, this research delves into the intricacies of... -
Comparison of the effects of PBL in 3D virtual environment and F2F on learning and spatial skills
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual...
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The role of clandestine assessment in Iranian EFL context: a teacher’s perceptions about the impact of educational digital-based games on teaching and learning English
Nowadays, the role of factors such as the virtual world, social networks, and online games and their impacts on learners` lives under no...
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Evaluation of Parsons Problems with Menu-Based Self-Explanation Prompts in a Mobile Python Tutor
The overarching goal of our project is to design effective learning activities for PyKinetic, a smartphone Python tutor. In this paper, we present a...
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Improving collaborative problem-solving skills via automated feedback and scaffolding: a quasi-experimental study with CPSCoach 2.0
We present CPSCoach 2.0, an automated system that provides feedback, instructional scaffolding, and practice to help individuals improve three...
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Exploring the effects of digital technology on deep learning: a meta-analysis
The impact of digital technology on learning outcomes, specifically deep learning, has been a subject of considerable debate and scrutiny in...
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Personalized Mastery Learning Ecosystems: Using Bloom’s Four Objects of Change to Drive Learning in Adaptive Instructional Systems
Adaptive instructional systems (AISs) hold tremendous promise for addressing learner variability at scale. Many AISs are grounded in Benjamin Bloom’s... -
Experimental guidance and feedback via operation intention prediction with effect analysis in chemistry labs
To optimize learning experience and improve learning performance, current virtual experimental systems usually assist students with stepwise guidance...
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Analysis of learning effectiveness and behavioral patterns of cognitive scaffolding and collaborative problem-solving processes in a historical educational game
The trend in history education is gradually emphasizing the development of historical thinking and collaborative problem-solving skills, which are...
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Demystifying the Impact of ChatGPT on Teaching and Learning
The use of chatGPT as a teaching and learning tool is, generally, seen as a binary adventure to either destroy the traditional approaches to... -
Representing Functional Relationships of Adaptive Instructional Systems in a Conceptual Model
This paper examines the relationships of various functional elements within a class of instructional technologies called adaptive instructional... -
Types of teacher-AI collaboration in K-12 classroom instruction: Chinese teachers’ perspective
The advancing power and capabilities of artificial intelligence (AI) have expanded the roles of AI in education and have created the possibility for...
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Simulated Task Oriented Dialogues for Develo** Versatile Conversational Agents
Task-Oriented Dialogue (TOD) Systems are increasingly important for managing a variety of daily tasks, yet often underperform in unfamiliar scenarios... -
Personalized Pedagogy Through a LLM-Based Recommender System
The educational landscape is evolving with the integration of AI, large language models (LLMs), and generative AI, requiring educators to adopt... -
Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial
Before caring for patients, video instruction is commonly used for undergraduate medical students, and 360° virtual reality (VR) videos have gained...
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Who’s Hel** Who? When Students Use ChatGPT to Engage in Practice Lab Sessions
Little is understood about how chatbots powered by Large Language Models (LLMs) impact teaching and learning, and how to effectively integrate them... -
Elementary special education teachers’ thinking while planning and implementing technology-integrated lessons
This collective case study of three elementary-level special education teachers investigated their knowledge, decision-making, reasoning, and actions...
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The potential of an adaptive computerized dynamic assessment tutor in diagnosing and assessing learners’ listening comprehension
In today’s environment of growing class sizes due to the prevalence of online and e-learning systems, providing one-to-one instruction and feedback...
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Online peer feedback in higher education: A synthesis of the literature
Online peer feedback is an effective instructional strategy to enhance students' learning processes and outcomes. However, the literature lacks a...
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Examining Learners’ Reflections over Time During Game-Based Learning
Reflections are critical components of game-based learning environments (GBLEs) as learners must accurately use and monitor self-regulatory pro-...