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  1. Smart Extended Reality in the Metaverse-Tailing: The Rise of New Retail Landscape

    This chapter aims to investigate the rise of Metaverse by considering the merge of interactive technologies (such as augmented and virtual reality...
    Federica Caboni, Lucia Pizzichini in Augmented Reality and Artificial Intelligence
    Chapter 2023
  2. Extended Reality Product Configuration for Flexible Production Systems: A Case Study

    Manufacturing companies are increasingly interested in customer-involved product configurators due to their capacity to better meet customers’ needs....
    Ilaria Di Blasio, Julius Emig, ... Dominik T. Matt in Extended Reality
    Conference paper 2023
  3. Universal Design in Extended Realities

    The domain of extended reality (XRExtended reality (XR)) has undergone considerable advancements and has brought forth an assortment of gaming...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  4. eXtended Reality & Artificial Intelligence-Based Surgical Training: A Review of Reviews

    Recent technological innovations have profoundly transformed the approach to surgical training, necessitating a substantial paradigm shift by...
    Giulia Pellegrino, Maria Cristina Barba, ... Lucio Tommaso De Paolis in Extended Reality
    Conference paper 2023
  5. How Does Human-Centred Extended Reality Support Healthcare Students’ Learning in Clinical Conditions?

    Healthcare education needs to be reformed to sustain quality, faster response to crises and ensure a rapid and efficient graduation path for future...
    Kristina Mikkonen, Hany Ferdinando, ... Sanna Järvelä in Digital Health and Wireless Solutions
    Conference paper Open access 2024
  6. Scriptless Testing for Extended Reality Systems

    Extended Reality (XR) systems are complex applications that have emerged in a wide variety of domains, such as computer games and medical practice....
    Fernando Pastor Ricós in Research Challenges in Information Science
    Conference paper 2022
  7. Designing for Wide Adoption: An Inexpensive and Accessible Extended Reality (XR) Device

    With the increased adoption of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), the question of how to make these technologies...
    Ian Gonsher, Pinyuan Feng, ... Andrew Christenson in HCI International 2023 Posters
    Conference paper 2023
  8. 3D Puzzle Games in Extended Reality Environments

    Prasad S. Onkar, Devi Meghana in Encyclopedia of Computer Graphics and Games
    Living reference work entry 2023
  9. On Extended Reality Objective Performance Metrics for Neurosurgical Training

    The adoption of Extended Reality (XR) technologies for supporting learning processes is an increasingly popular research topic for a wide variety of...
    Alessandro Iop, Olga Viberg, ... Mario Romero in Responsive and Sustainable Educational Futures
    Conference paper Open access 2023
  10. Using virtual reality for dynamic learning: an extended technology acceptance model

    Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance...

    Stephanie G. Fussell, Dothang Truong in Virtual Reality
    Article 10 July 2021
  11. Virtual Reality and Mixed Reality 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings

    This book constitutes the refereed proceedings of the 19th International Conference on Virtual Reality and Mixed Reality, EuroXR 2022, held in...
    Gabriel Zachmann, Mariano Alcañiz Raya, ... Xubo Yang in Lecture Notes in Computer Science
    Conference proceedings 2022
  12. Exploration and Practice of Course Homework Metaverse Based on Extended Reality Under Edge Computing

    The metaverse originated from science fiction at first, but it gradually came into reality with the continuous power of technology. Aiming at the...
    **rong Fu, Yiwen Liu, ... Jianhua **ao in Edge Computing and IoT: Systems, Management and Security
    Conference paper 2023
  13. Effect of Tactile Affordance During the Design of Extended Reality-Based Training Environments for Healthcare Contexts

    In this paper, the effect of tactile affordance during the design of Extended Reality (XR) based environments is presented. Tactile affordance is one...
    Avinash Gupta, J. Cecil, ... Frédéric Merienne in Virtual, Augmented and Mixed Reality
    Conference paper 2023
  14. XR-CEIL: Extended Reality for Cybersecurity Experiential and Immersive Learning

    Cybersecurity visualization is a multi-disciplinary subject that combines aspects of big data, visualization, human perception, human computer...
    Denis Gračanin, Juwon Park, Mohamed Eltoweissy in HCI International 2022 Posters
    Conference paper 2022
  15. Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

    Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordable and effective VR and AR headsets are now...

    John Dudley, Lulu Yin, ... Per Ola Kristensson in Virtual Reality
    Article Open access 12 September 2023
  16. Extended Reality in Aviation Training: The Commercial Single Pilot Operations Case

    Single pilot operations (SiPO) of cargo aircraft are expected by the end of the 2020s, and commercial airline passenger flights around 2030. More...
    Konstantinos Pechlivanis, Dimitrios Ziakkas, Abner Del Cid Flores in HCI International 2023 – Late Breaking Papers
    Conference paper 2023
  17. A Systematic Literature Review of Extended Reality Exercise Games for the Elderly

    In recent years, with the rise of the ageing population worldwide, the health of the elderly has attracted increasing attention. This study explored...
    Yu Fu, Yan Hu, ... Yvonne Forsell in Biomedical Engineering Systems and Technologies
    Conference paper 2023
  18. Artificial Intelligence, Machine Learning and Extended Reality: Potential Problem Solvers for Higher Education Issues

    This chapter investigates the potential of new digital technologies and innovative tools in solving Higher Education issues.Higher Education...
    Valentin Kuleto, Larisa Mihoreanu, ... Dan Păun in Augmented Reality and Artificial Intelligence
    Chapter 2023
  19. XRTI: eXtended Reality Based Telepresence Interface for Multiple Robot Supervision

    The XRTI system is an immersive augmented reality (AR) interface proposed to support the supervision of a robot team by providing a highly optimized...
    Naomi Wang, Jong Hoon Kim in Intelligent Human Computer Interaction
    Conference paper 2022
  20. Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Virtual Reality Marketing Applications

    The rapid growth of extended reality (XR) technologies, such as augmented reality (AR), virtual reality (VR), and mixed reality (MR), provides...
    Chapter 2023
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