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Showing 21-40 of 7,360 results
  1. Remark on digital accessibility: educational disparities define digital inclusion from adolescence onwards

    Along with the digitalisation of societies and services, the accessibility of digital content has become the focus of attention. However, emphasis...

    Meri-Tuulia Kaarakainen, Loretta Saikkonen in Universal Access in the Information Society
    Article Open access 11 August 2022
  2. Exploration of the Digital Twin for Prototy** the Product-Service System Design in a Bus Manufacturing Company

    When bus manufacturing companies move forward in their servitization journey for providing service solutions for tourism industry, there is an...
    Zhang Yan, Tobias Larsson in Design, User Experience, and Usability
    Conference paper 2024
  3. The role of clandestine assessment in Iranian EFL context: a teacher’s perceptions about the impact of educational digital-based games on teaching and learning English

    Nowadays, the role of factors such as the virtual world, social networks, and online games and their impacts on learners` lives under no...

    Hossein Rezadoust Siah Khaleh Sar in Education and Information Technologies
    Article 26 September 2023
  4. Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research

    Digital games are considered relevant in higher education due to their ability to foster authentic, active and experiential learning opportunities...

    Chioma Udeozor, Fernando Russo-Abegão, Jarka Glassey in International Journal of Educational Technology in Higher Education
    Article Open access 07 January 2023
  5. Modeling Digital Penetration of the Industrialized Society and its Ensuing Transfiguration

    The Fourth Industrial Revolution, ushered by the deeper integration of digital technologies into professional and social spaces, provides an...

    Johannes Vrana, Ripi Singh in Digital Society
    Article 02 December 2023
  6. Supporting Parent-Child Interactions in Child Riding: Exploring Design Opportunities for Digital Interaction Strategies

    Digital interaction plays a crucial role in enhancing parent-child interactions. Existing research in Human-Computer Interaction (HCI) has explored...
    Qichen Zhan, Ziying Yao, Lili Guo in HCI International 2024 Posters
    Conference paper 2024
  7. A mixed method research on increasing digital parenting awareness of parents

    As children spend more time in the digital world, numerous researchers have studied access to and use of the internet. They pointed out the positive...

    Murat Canpolat, Cemal Karadaş in Education and Information Technologies
    Article 08 August 2023
  8. Design Implications and Processes for an Attainable Game Experience

    This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design,...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  9. Towards Digital Immersive Experiences for Collaborative Value Co-creation in Design

    The metaverse, which is often described as featuring a range of technologies for Extended Reality (XR) to consume and digest information from large...
    Conference paper 2023
  10. Creative bits: challenges of applying industry 4.0 in digital creative industries

    Creative industries are one of the sectors that have been significantly impacted by the emergence of Fourth Industrial Revolution technologies. These...

    Gelayol Safavi, Sepehr Ghazinoory in Multimedia Tools and Applications
    Article 25 June 2024
  11. Digital distraction levels of university students in emergency remote teaching

    The main objective of this study is to investigate the relationships between digital distraction, perceived learning, and general satisfaction in...

    Burak Göl, Uğur Özbek, Mehmet Barış Horzum in Education and Information Technologies
    Article 10 January 2023
  12. Effectiveness of artificial intelligence integration in design-based learning on design thinking mindset, creative and reflective thinking skills: An experimental study

    Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the...

    Mustafa Saritepeci, Hatice Yildiz Durak in Education and Information Technologies
    Article Open access 22 June 2024
  13. Authentic learning questionnaire for digital simulation games in higher education: A construction safety case study

    Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address...

    Sufiana Safiena, Yang Miang Goh in Education and Information Technologies
    Article 02 March 2024
  14. Parental risk factors and moderators of prolonged digital use in preschoolers: A meta-analysis

    Prolonged digital use is prevalent among young children. Still, it is unclear which parental risk factors contribute to this and whether cultural...

    Haoyue Qian, Chenggong Wang, Hui Li in Education and Information Technologies
    Article Open access 02 March 2024
  15. Use of digital self-control tools in higher education – a survey study

    Distractions are ubiquitous in today’s technology-saturated environments, an issue that significantly impacts learning contexts employing digital...

    Daniel Biedermann, Stella Kister, ... Hendrik Drachsler in Education and Information Technologies
    Article Open access 18 September 2023
  16. Design and Application of Family Intergenerational Social Game Based on Proxemics Play Framework

    Recent technological advancements have widened the generational divide, impacting intergenerational communication within family leisure activities....
    Yueming Zhou, Wei Huang in HCI International 2024 Posters
    Conference paper 2024
  17. Predicting preschool children’s digital play addiction tendency during Covid-19 pandemic: Regarding the mother-child relationship, and child- and family-related factors

    Previous research about children’s digital play has predominantly focused on parental perspectives and parental mediation strategies. Although...

    Tuğba Emiroğlu İlvan, Remziye Ceylan in Education and Information Technologies
    Article 01 May 2023
  18. 21st century digital skills of higher education students during Covid-19—is it possible to enhance digital skills of higher education students through E-Learning?

    Crucial for organizations' business performance, 21st-century digital skills have gained prominence. The Covid-19 pandemic's impact on individuals,...

    Mjellma Carabregu-Vokshi, Gokcen Ogruk-Maz, ... Adelina Zeqiri in Education and Information Technologies
    Article 03 November 2023
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