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Remark on digital accessibility: educational disparities define digital inclusion from adolescence onwards
Along with the digitalisation of societies and services, the accessibility of digital content has become the focus of attention. However, emphasis...
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Exploration of the Digital Twin for Prototy** the Product-Service System Design in a Bus Manufacturing Company
When bus manufacturing companies move forward in their servitization journey for providing service solutions for tourism industry, there is an... -
The role of clandestine assessment in Iranian EFL context: a teacher’s perceptions about the impact of educational digital-based games on teaching and learning English
Nowadays, the role of factors such as the virtual world, social networks, and online games and their impacts on learners` lives under no...
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Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
Digital games are considered relevant in higher education due to their ability to foster authentic, active and experiential learning opportunities...
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Modeling Digital Penetration of the Industrialized Society and its Ensuing Transfiguration
The Fourth Industrial Revolution, ushered by the deeper integration of digital technologies into professional and social spaces, provides an...
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Supporting Parent-Child Interactions in Child Riding: Exploring Design Opportunities for Digital Interaction Strategies
Digital interaction plays a crucial role in enhancing parent-child interactions. Existing research in Human-Computer Interaction (HCI) has explored... -
A mixed method research on increasing digital parenting awareness of parents
As children spend more time in the digital world, numerous researchers have studied access to and use of the internet. They pointed out the positive...
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Design Implications and Processes for an Attainable Game Experience
This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design,... -
Towards Digital Immersive Experiences for Collaborative Value Co-creation in Design
The metaverse, which is often described as featuring a range of technologies for Extended Reality (XR) to consume and digest information from large... -
Creative bits: challenges of applying industry 4.0 in digital creative industries
Creative industries are one of the sectors that have been significantly impacted by the emergence of Fourth Industrial Revolution technologies. These...
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Digital distraction levels of university students in emergency remote teaching
The main objective of this study is to investigate the relationships between digital distraction, perceived learning, and general satisfaction in...
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Effectiveness of artificial intelligence integration in design-based learning on design thinking mindset, creative and reflective thinking skills: An experimental study
Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the...
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Authentic learning questionnaire for digital simulation games in higher education: A construction safety case study
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address...
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Parental risk factors and moderators of prolonged digital use in preschoolers: A meta-analysis
Prolonged digital use is prevalent among young children. Still, it is unclear which parental risk factors contribute to this and whether cultural...
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Use of digital self-control tools in higher education – a survey study
Distractions are ubiquitous in today’s technology-saturated environments, an issue that significantly impacts learning contexts employing digital...
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Design and Application of Family Intergenerational Social Game Based on Proxemics Play Framework
Recent technological advancements have widened the generational divide, impacting intergenerational communication within family leisure activities.... -
Predicting preschool children’s digital play addiction tendency during Covid-19 pandemic: Regarding the mother-child relationship, and child- and family-related factors
Previous research about children’s digital play has predominantly focused on parental perspectives and parental mediation strategies. Although...
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21st century digital skills of higher education students during Covid-19—is it possible to enhance digital skills of higher education students through E-Learning?
Crucial for organizations' business performance, 21st-century digital skills have gained prominence. The Covid-19 pandemic's impact on individuals,...