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Showing 1-20 of 1,031 results
  1. Adaptive On- and Off-Earth Environments

    This volume investigates the challenges and opportunities for designing, manufacturing and operating off-Earth infrastructures in order to establish...
    Angelo Cervone, Henriette Bier, Advenit Makaya in Springer Series in Adaptive Environments
    Book 2024
  2. Universal Design in Extended Realities

    The domain of extended reality (XRExtended reality (XR)) has undergone considerable advancements and has brought forth an assortment of gaming...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  3. Design Implications and Processes for an Attainable Game Experience

    This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design,...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  4. Assistive Technologies for Attainable Gaming Experiences

    The advent of device-agnostic gaming platforms has revolutionized the industry by enabling seamless cross-platform functionality, thus freeing game...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  5. Assessing the Attainability of Video Game Experiences

    This chapter delves into the methodology for conducting an Attainable Gaming Experience (AGE) design assessment, applicable to video game artifacts...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  6. Direct Ink Writing with Lunar Regolith: An Avenue for Off-Earth Construction

    Long-term human and robotic exploration missions to the Moon, Mars and beyond, will require far higher levels of autonomy, flexibility and resilience...
    T. Schild, A. Cowley, ... N. Hensch in Adaptive On- and Off-Earth Environments
    Chapter 2024
  7. Review of Cementless Materials for 3D Printing of On- and Off-Earth Habitats

    This chapter presents a review of cementless materials for 3D printing, with a specific emphasis on the utilization of volcanic ash in the context of...
    Giuseppe Calabrese, Arwin Hidding, Henriette Bier in Adaptive On- and Off-Earth Environments
    Chapter 2024
  8. Airborne Wind Energy for Martian Habitats

    Renewable energy for Mars habitats is of key interest for future crewed missions. However, the low solar irradiation and low atmospheric pressure on...
    Roland Schmehl, Mario Rodriguez, ... Mac Gaunaa in Adaptive On- and Off-Earth Environments
    Chapter 2024
  9. Concluding Thoughts and the Future Vision

    That time in history when the Internet, computers, mobile devices, and social media didn’t exist was marked by communicating through regular mail...
    Diana Olynick in Interfaceless
    Chapter 2024
  10. Ethical Design in an AI-Driven World

    In the fields of quantum mechanics and general relativity, there is a term called “singularity.” It refers to the theoretical phenomenon where...
    Diana Olynick in Interfaceless
    Chapter 2024
  11. Reward and Motivation

    Dress the literature up how you like, add in as many caveats and as many disclaimer paragraphs as you feel necessary—there is no esca** the...
    Scott Riley in Mindful Design
    Chapter 2024
  12. Vision and Perception

    In 1872, a painting was painted. Now, in the 1800s, lots of paintings were painted. But this particular one was an important one—and not just because...
    Scott Riley in Mindful Design
    Chapter 2024
  13. Expectation and Surprise

    Throughout our design process, we need to contend with user expectations. You’ve already explored how expectations can be shaped by past experiences...
    Scott Riley in Mindful Design
    Chapter 2024
  14. Universal Design in Video Games Active Participation Through Accessible Play

    As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not...

    Adam Palmquist, Izabella Jedel, Ole Goethe in Human–Computer Interaction Series
    Book 2024
  15. Interfaceless Conscious Design for Spatial Computing with Generative AI

    Explore the possibilities spatial computing and its integration with AI can provide beyond the confines of a traditional user interface. Spatial...

    Diana Olynick in Design Thinking
    Book 2024
  16. Scaling Airborne Wind Energy Systems for Deployment on Mars

    AlthoughGaunaa, Mac Rodriguez, Mario Schmehl, Roland technologically challenging, airborne wind energy systems have several advantages over...
    Mac Gaunaa, Mario Rodriguez, ... Roland Schmehl in Adaptive On- and Off-Earth Environments
    Chapter 2024
  17. The Evolving Role of AI: Automation and Beyond

    Automation is often perceived as a benefit associated with AI. It involves transferring tasks to machines in order to improve efficiency, reduce...
    Diana Olynick in Interfaceless
    Chapter 2024
  18. Complexity, Simplicity, and True Minimalism

    In the world of design, there is a saying that often reflects the core principles of creators: "Less is more." This phrase, credited to architect...
    Diana Olynick in Interfaceless
    Chapter 2024
  19. Setting the Stage for the Interfaceless Future

    Interfaces are part of our day to day, playing an important role, connecting us with technology and sha** our interactions. The objective of...
    Diana Olynick in Interfaceless
    Chapter 2024
  20. Responsible Implementation

    Everything you’ve explored throughout this book has, I hope, presented a counterpoint to the often insidious and exploitative methods of modern...
    Scott Riley in Mindful Design
    Chapter 2024
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