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Showing 1-20 of 7,694 results
  1. Quality methods in virtual and augmented reality with a focus on education: a systematic literature review

    With the goal of develo** a unified approach for implementation of training for quality methods—with the help of innovative assistance systems—the...

    Amelie Karcher, Dominik Arnold, Bernd Kuhlenkötter in Management Review Quarterly
    Article Open access 10 March 2024
  2. Development and Usability Testing of Virtual Reality (VR)-Based Reminiscence Therapy for People with Dementia

    The prevalence of dementia is increasing due to a longer life expectancy and an ageing population. Cognitive impairment affects patients’ daily lives...

    Joyce S.Y. Lau, Yuk Ming Tang, ... Billy C.L. So in Information Systems Frontiers
    Article Open access 04 March 2024
  3. Virtual Reality and the Customer Journey

    This chapter is aimed at describing what virtual reality is and makes virtual reality experiences unique. We define the main dimensions of virtual...
    Ada Maria Barone, Emanuela Stagno in Artificial Intelligence along the Customer Journey
    Chapter 2023
  4. Phenotropic Interaction in Virtual Assistants

    Virtual assistants serve as popular conversation-based interfaces, enabling hands-free interactions and pervasive control of home automation systems....
    Moreno Colombo in Phenotropic Interaction
    Chapter 2024
  5. Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism

    Virtual reality (VR) is a topic of growing interest. While many researchers have identified factors that influence satisfaction with VR, additional...

    Kichan Nam, Jeff Baker, Christopher S. Dutt in Information Technology & Tourism
    Article Open access 27 September 2023
  6. Augmented Reality (AR) and Virtual Reality (VR) in Maintenance Training

    The introduction of Augmented Reality (AR) and Virtual Reality (VR) technologies has ushered in a paradigm shift in industrial maintenance training...
    Chapter 2024
  7. Categorising Virtual Reality Content

    The current second wave of Virtual Reality (VR) initiated after the advent of the Oculus Rift in 2012 has led to millions of head-mounted displays...
    Ricard A. Gras in Extended Reality and Metaverse
    Conference paper 2023
  8. Suitability- and utilization-based cost–benefit analysis: a techno-economic feasibility study of virtual reality for workplace and process design

    Virtual reality (VR) is increasingly being used in the corporate environment. Benefits of using VR have also already been identified in the area of...

    Ludger Pöhler, Frank Teuteberg in Information Systems and e-Business Management
    Article Open access 30 November 2023
  9. Interpreting the perceptions of authenticity in virtual reality tourism through postmodernist approach

    Based on the authenticity theory and limited extant research on virtual reality (VR) tourism experience, this study aims to extend authenticity...

    Bo Wendy Gao, Chris Zhu, ... Ianthe M. Belisle Dempsey in Information Technology & Tourism
    Article 20 February 2022
  10. Virtual Reality (VR) and Augmented Reality (AR) in Tourism and Hospitality. A Systematic Evaluation

    This paper examines the principal advancements of virtual reality (VR) and augmented reality (AR) research in the hospitality and tourism industries....
    Anastasios Tsimakis, Ioanna Sotiropoulou, ... Basilis Boutsinas in Recent Advancements in Tourism Business, Technology and Social Sciences
    Conference paper 2024
  11. Entrepreneurship Education Through Three-Dimensional Virtual Reality Technology in Learning

    Virtual reality can enhance learning processes. The purpose of this article was to introduce college students to the development of three-dimensional...
    Siti Hazyanti Mohd Hashim, Nurul Farhana Nasir, See Tao Hoong Jyn in Industry Forward and Technology Transformation in Business and Entrepreneurship
    Conference paper 2023
  12. E-Learning mit Virtual Reality

    Auch im Bildungsbereich ist der digitale Wandel in vollem Gange. Eine innovative Lösung ist das E-Learning mit Virtual Reality. Dieser Beitrag...
    Holger Lemcke, Jan Lemcke in E-Learning im digitalen Zeitalter
    Chapter 2022
  13. Marketing Tourism Products in Virtual Reality: Moderating Effect of Product Complexity

    As the tourism industry faces growing competition and digital transformation in the post-pandemic era, virtual reality has emerged as a creative...
    Chung-Hao Chan, King Yin Wong, Tsz-Wai Lui in Information and Communication Technologies in Tourism 2023
    Conference paper Open access 2023
  14. Authenticity in Objects and Activities: Determinants of Satisfaction with Virtual Reality Experiences of Heritage and Non-Heritage Tourism Sites

    Virtual Reality (VR) is becoming an increasingly important technology in a host of industries, including tourism. VR can provide virtual experiences...

    Kichan Nam, Christopher S. Dutt, Jeff Baker in Information Systems Frontiers
    Article Open access 23 May 2022
  15. Virtual Reality and Sports: The Rise of Mixed, Augmented, Immersive, and Esports Experiences

    In this chapter, Miah, Fenton, and Chadwick examine how sports have become increasingly intertwined with the trajectory of the media innovation...
    Andy Miah, Alex Fenton, Simon Chadwick in 21st Century Sports
    Chapter 2024
  16. On the Influence of Virtual Reality Technology (VR) on Animation Art Design

    A virtual reality animation is a new form of animation after the perfect combination of technology and art. This animation is a fusion of artificial...
    Conference paper 2023
  17. Case 8: The Use of Virtual Reality in Thailand’s Destination Marketing: A Case Study

    The COVID-19 pandemic negatively affected Thailand’s tourism industry as the country experienced a drastic fall in international arrivals from 2020...
    Andrei O. J. Kwok, Shih-Heng Chen in Marketing Case Studies in Emerging Markets
    Chapter 2024
  18. Virtual Reality for Interacting with a Manufacturing System Digital Twin—A Case Study

    Globally, and across several sectors, the Industry 4.0 vision of smart, highly connected systems is starting to become reality. Amongst other key...
    Yafet Haile-Melekot, Karel Kruger, Jörg Niemann in Smart, Sustainable Manufacturing in an Ever-Changing World
    Conference paper 2023
  19. Augmented, Virtual, and Mixed Reality in Tourism

    The perception of touristic space is constantly changing, and today physical and virtual spaces are interwoven due to new technological developments....
    Roman Egger, Larissa Neuburger in Handbook of e-Tourism
    Reference work entry 2022
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