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Showing 1-20 of 5,267 results
  1. Future of Entertainment

    Entertainment of the future is a bright embodiment of science and inventions and fantasy and reality, which will plunge humanity into a new life. The...
    Karine Sargsyan in Future Intelligence
    Chapter Open access 2023
  2. Marvelous advertising returns? A meta-analysis of advertising elasticities in the entertainment industry

    How does advertising affect supply and demand in the entertainment industry? Different advertising and distribution mechanisms and unique product...

    Andrea Schöndeling, Alexa B. Burmester, ... Michel Clement in Journal of the Academy of Marketing Science
    Article Open access 09 January 2023
  3. Turning the wheels of engagement: Evidence from entertainment live streaming

    Influencers (e.g., live streamers) earn gratuities from engaging customers, a phenomenon that we label as engagement monetization. Although scholars...

    **aofei Song, Mengyao Fu, ... Alain Yee Loong Chong in Journal of the Academy of Marketing Science
    Article 16 May 2024
  4. Korea’s Entertainment Industry: Lockdown as Opportunity for Technical Innovation

    This chapter describes discrete technical and organizational changes toward wider global markets in the Korean Wave between 2020 and 2023. Many...
    Geon-Cheol Shin, Mark D. Whitaker in The Korean Wave in a Post-Pandemic World
    Chapter 2023
  5. Futuristic Approach of 5G in Marketing and Branding Through Entertainment

    The fifth-generation wireless technology (5G) is gradually making its presence felt (Petroch, 2021). Though there is a long way to go before it...
    Tripti Dhote, Pankaj Pathak, Samaya Pillai Iyengar in Digital Entertainment as Next Evolution in Service Sector
    Chapter 2023
  6. A bibliometric analysis of virtual influencers in the Web of Science

    The role of virtual influencers has risen in popularity. However, the revisions on this are scarce and incomplete. In this framework, two main...

    Natalia Vila-López, Ines Kuster-Boluda, ... Isabel Pascual-Riquelme in Journal of Marketing Analytics
    Article Open access 18 November 2023
  7. Video Entertainment

    Video entertainment was delivered to consumers via three different technologies. Satellite and cable broadcasters were declining rapidly while...
    Peter S. Cohan in Goliath Strikes Back
    Chapter 2020
  8. Review of Consumer Engagement and Digital Entertainment on Over the Top Platforms

    This book chapter tries to address the concept of Consumer engagement and subsequently review it systematically in the light of digital entertainment...
    Tripti Prabhakar Dhote in Digital Entertainment
    Chapter 2021
  9. A systematic literature review towards a conceptual framework for enablers and barriers of an enterprise data science strategy

    While embracing digitalization that is further accentuated by the Covid-19 pandemic, the real business outcome is achieved through a robust and...

    Rajesh Chidananda Reddy, Biplab Bhattacharjee, ... Anandadeep Mandal in Information Systems and e-Business Management
    Article 25 January 2022
  10. Correction to: Relating entertainment features in screenplays to movie performance: an empirical investigation

    In the original version of this article, there is a plus sign between β mj between θ mj in Eq. 1. Instead it should have been β mj θ i .

    Brianna JeeWon Paulich, V. Kumar in Journal of the Academy of Marketing Science
    Article 23 July 2021
  11. Entertainment Science Data Analytics and Practical Theory for Movies, Games, Books, and Music

    The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that...

    Thorsten Hennig-Thurau, Mark B. Houston
    Textbook 2019
  12. The role of immersive technologies in cultural contexts: future challenges from the literature

    Immersive technologies, including augmented reality, virtual reality, and mixed reality, are gaining popularity in the field of museums and cultural...

    Annarita Colamatteo, Marcello Sansone, ... Roberto Bruni in Italian Journal of Marketing
    Article 12 February 2024
  13. Ludic Leadership: The Counter-Intuitive Case for Playing Games in the Life Science Industry

    Leadership in the life science industry differs from leadership in other industries. We propose a ludic leadership framework that can benefit this...
    Avo Schönbohm, Jan-Henrik Walter in Life Science Management
    Chapter 2022
  14. Technology Application in Tourism in Asia: Comprehensive Science Map** Analysis

    Technology application in tourism new strategy (from now on referred to as the e-smart e-tourism strategy). To provide valuable insights into...
    Khaw Khai Wah, Al-Zuhairi Omar, ... Maher Talib Alshamkhani in Technology Application in Tourism in Asia
    Chapter 2022
  15. Case 40 Netflix

    Netflix Inc., the American subscription video on-demand over-the-top streaming service and production company, is based in Los Gatos, California. The...
    B. Rajesh Kumar in Rising Stars
    Chapter 2024
  16. Digital Solutions for Media: Role of Pandemic and Sustainable Development of Depleting Industries

    The pandemic has accelerated the adoption of digital media in the home. It allowed consumers to watch movies and TV shows on multiple screens. Many...
    Chapter 2023
  17. Forget the “Nobody-Knows-Anything” Mantra: It’s Time for Entertainment Science!

    When it comes to success for entertainment products, William Goldman famously quipped, “Nobody Knows Anything.” You’ve either got the gift—artistic...
    Thorsten Hennig-Thurau, Mark B. Houston in Entertainment Science
    Chapter 2019
  18. Metaverse-related perceptions and sentiments on Twitter: evidence from text mining and network analysis

    The concept of the metaverse promises a cyber-social platform, a virtual space offering a new reality, new collaboration, and communication...

    Uğur Gündüz, Sadettin Demirel in Electronic Commerce Research
    Article 13 August 2023
  19. Service Science Sustainability from the View of Asia Pacific

    The service definition is changing throughout the times. Services were previously defined as work done by a person to benefit others, such as...
    Nur Fazidah Elias, Ruzzakiah Jenal, ... Siti Aishah Hanawi in Service Excellence for Sustainability
    Conference paper 2021
  20. Correction to: Entertainment Pricing Decisions

    In the original version of the book, in chapter 14 (Entertainment Pricing Decisions) references on Page no. 745 and 783 are mentioned as “Managing...
    Thorsten Hennig-Thurau, Mark B. Houston in Entertainment Science
    Chapter 2019
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