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  1. Marvelous advertising returns? A meta-analysis of advertising elasticities in the entertainment industry

    How does advertising affect supply and demand in the entertainment industry? Different advertising and distribution mechanisms and unique product...

    Andrea Schöndeling, Alexa B. Burmester, ... Michel Clement in Journal of the Academy of Marketing Science
    Article Open access 09 January 2023
  2. Turning the wheels of engagement: Evidence from entertainment live streaming

    Influencers (e.g., live streamers) earn gratuities from engaging customers, a phenomenon that we label as engagement monetization. Although scholars...

    **aofei Song, Mengyao Fu, ... Alain Yee Loong Chong in Journal of the Academy of Marketing Science
    Article 16 May 2024
  3. Ticket pricing for entertainment events under a dual-channel environment: a game-theoretical approach using uncertainty theory

    The pricing of tickets is a crucial decision when managing entertainment events like concerts, operas, ballets, and theater performances. In this...

    Reza Maihami, Devika Kannan, ... Iman Ghalehkhondabi in Annals of Operations Research
    Article 10 February 2023
  4. Relating entertainment features in screenplays to movie performance: an empirical investigation

    The performance of entertainment products depends on their ability to transport the audience into the narrative. Deriving entertainment features...

    Brianna JeeWon Paulich, V. Kumar in Journal of the Academy of Marketing Science
    Article 14 June 2021
  5. Entertainment

    Matthew Pittman, Kim Sheehan in Encyclopedia of Big Data
    Reference work entry 2022
  6. Korea’s Entertainment Industry: Lockdown as Opportunity for Technical Innovation

    This chapter describes discrete technical and organizational changes toward wider global markets in the Korean Wave between 2020 and 2023. Many...
    Geon-Cheol Shin, Mark D. Whitaker in The Korean Wave in a Post-Pandemic World
    Chapter 2023
  7. Technicolor Creative Studios: Pioneering Immersive Experiences in the Media and Entertainment Industry

    In the ever-evolving landscapemedia and entertainment industry of immersive technologyimmersive technology/immersive technologies, the intersection...
    Chapter 2024
  8. Futuristic Approach of 5G in Marketing and Branding Through Entertainment

    The fifth-generation wireless technology (5G) is gradually making its presence felt (Petroch, 2021). Though there is a long way to go before it...
    Tripti Dhote, Pankaj Pathak, Samaya Pillai Iyengar in Digital Entertainment as Next Evolution in Service Sector
    Chapter 2023
  9. Sense of Motion, eSports, and the Future of Entertainment

    In this chapter, we check the sense of motion with the Nintendo, Moncler, and TikTok cases. We analyze the positioning of the iconic Nintendo Wii and...
    Diana Derval in The Right Sensory Mix
    Chapter 2022
  10. Dynamic Restructuring of Digital Media and Entertainment Sector: Role of Urbanization, Industrial Innovation, and Technological Evolution

    The rapid emergence and evolution of the digital media industry have made it easy for people to consume information and services. From buying a...
    Chapter 2023
  11. Filtering a beauty justification: the effect of filtered selfies on preferences for hedonic versus utilitarian products

    Filtered selfies are prevalent on social media and are considered an effective way to project an ideal self. Built-in editing by beauty filters...

    Rui Chen, Ting Xu, Yanghan Guo in Marketing Letters
    Article 15 April 2024
  12. How product complexity affects consumer adoption of new products: The role of feature heterogeneity and interrelatedness

    Recent technological advancements allow companies to incorporate increasingly heterogeneous and interrelated features into their products, which...

    Andreas Fürst, Nina Pecornik, Wayne D. Hoyer in Journal of the Academy of Marketing Science
    Article Open access 17 April 2023
  13. Too much of a good thing? High volumes of positive WOM can undermine adopters of new technology products

    We explore how first-time adopters of complex new technology products are influenced by the volume of positive WOM that they receive prior to...

    David L. Alexander, Sarah G. Moore in Marketing Letters
    Article Open access 17 June 2024
  14. AI in Media and Entertainment

    This chapter explores AI for traditional media services (television broadcasting, radio broadcasting, journalism and print media, cinema and films,...
    Leong Chan, Liliya Hogaboam, Renzhi Cao in Applied Artificial Intelligence in Business
    Chapter 2022
  15. Digitally Enhancing Existing Products

    A little-known fact about digital innovation is that even with the most traditional products and services, a business can use digital technologies to...
    Amit Basu, Steve Muylle in Competitive Digital Innovation
    Chapter 2023
  16. Modern-Day Gaming and the Role of FinTech Applications in Popularising Various Entertainment Platforms Across the World

    Modern-day gaming companies are known for creating fully immersive experiences for their players. These companies are known for their innovation and...
    Chapter 2023
  17. The Dual CR Responsibility of Media Companies: We Only Create Entertainment, Don’t We?

    UFA has been making entertainment for more than 100 years, now for all broadcasters and platforms, daily and weekly series, movies, casting shows,...
    Katja Bäuerle in CSR Communication in the Media
    Chapter 2023
  18. Entertainment Value in Pop-up Retailing: An Abstract

    Retailing field is increasingly a competitive one. Brand differentiation through offering unique physical products and services is becoming more...
    Conference paper 2022
  19. Managing Global Expansion in the K-Pop Industry: Strategic Lessons from YG Entertainment

    The last two decades have seen a dramatic rise in South Korean cultural exports, driven by the hallyu phenomenon, or Korean Wave, of increased global...
    Susan Bartholomew, Joey Nadasdi in International Business in the New Asia-Pacific
    Chapter 2022
  20. Football Stadiums as Alternative Tourists’ Entertainment Points of Interest: The Perceptions of Managers and Local Authorities in the City of Patras

    Football stadiums, especially those located in urban areas, host games of local and international tournaments, attracting fans to attend and express...
    Alkiviadis Panagopoulos, Vasiliki Matika, Ioannis A. Nikas in Recent Advancements in Tourism Business, Technology and Social Sciences
    Conference paper 2024
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