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Advances in Design and Digital Communication IV Proceedings of the 7th International Conference on Design and Digital Communication, Digicom 2023, November 9–11, 2023, Barcelos, Portugal
This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and...
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The Impact of Tangibility in the Input of the Secondary Car Controls: Touchscreens vs. Physical Buttons
The way car controls are displayed has been changing over time, as physical controls are being replaced by touchscreens and touch interfaces. This... -
The Strange and Not So Strange About Disney’s Strange World: A Visceral and Social Semiotic Analysis
Disney is well-known for producing entertainment contents that engage equally children and adults. However, some of the messages conveyed in many of... -
Design Contributions to Raise Awareness of Dementia and Tackle Stigma
Dementia affects around 50 million people worldwide, and that number is expected to rise to 152 million by 2050. Around 40% of dementia cases arise... -
No More Cookbooks? No, More Cookbooks. Reflections on a Print Book in the Age of Digital Media
Despite the fact that ebooks are increasingly more popular, some print cookbooks are still being sold in large numbers. Discussing the cookbook... -
A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023
Active participation of women in the world of videogames is still a matter of debate in gender studies. Women have historically been underrepresented... -
Digitization Project of Museum Collections as a Way of Preserving Memory and Cultural Heritage
This article was developed through descriptive exploratory methodology, on the digitalization to preserve historical costumes in 3D. Without... -
Child Safety on Bicycle Seats. A Study Evaluating the Need for Additional Markers to Increase the Visibility of Children When Transported by Bicycle
The number of cyclists and bicycles in the urban environment have been increasing substantially in recent years. Bicycle seats, trailers, and cargo... -
A Social IoT Hybrid Scenario to Promote the Physical, Psychological, and Social Well-Being of Elderly
The investigation aimed at an IoT-based social hybrid scenario model for the promotion of psychological and physical well-being amongst older adults.... -
Creating a Proxy Advertisement for Cognitive Response Evaluation in Visual Metaphor Studies Under Advertisement Research
Established business houses, start-ups, government agencies, etc., in the modern commercial world rely heavily upon their advertisement content for... -
Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR
This paper aims to investigate structural and social elements aimed at settling or exposing individuals to digital risks and vulnerabilities through... -
Neuroergonomic Models and Tools Compared to Evaluate and Improve Human-Machine Interaction in Manufacturing
Industrialisation and the rapid progression in automation and digitalization have supported the common use of tools and machines in everyday life and... -
Defining the Emotional Design Stages of Package Designs by Analyzing the Melatonin Gummy Candy Packaging
This study employs a research approach that combines qualitative and quantitative methods, utilizing the three dimensions of emotional design as... -
“Nothing in This House Is by Chance”: Design Ethnography for the Well-Being of Children with Autism
The aim of this paper is to explore how design can contribute to fostering the well-being of children with Autism Spectrum Disorder (ASD) in their... -
Identifying Design Guidelines of Interactive Whiteboard Interfaces Through Usability Evaluation
Interactive whiteboards are used to make classroom teaching and discussion easier and are used in all levels of educational classes, corporate... -
Investigating Usability Indicators for the Adoption of AI Models in Heuristic Evaluation
Online Learning Management Systems (LMS) have become widely used solutions over the last few years by educational institutions worldwide. Interest in... -
Surfing the Landscape of Physical Computing Platforms to Develop Electroacoustic Musical Instruments
There has been an increasing number, development, and availability of platforms choices to prototype electroacoustic instruments in the last decade.... -
Amiais@SL: A Metaverse Simulator to Support Playful Engagement in Learning About Cultural Heritage
The cultural heritage of rural communities is at risk as their populations age and their social and economic structures deteriorate. That is the case... -
Chandra-Padma: Identifying Motivations for Children to Respond and React to a Book with a Non-linear Narrative Structure
Innovative primary education structures and teaching strategies are in high demand in order to develop children’s critical thinking and it is... -
Contemporary Tattoo and Social Media: A Special Relationship
Historically, tattoos have a negative connotation, being mainly associated with underground culture, while contemporary tattoos carry a different...