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Chapter and Conference Paper
Develo** and Evaluating a Novel Gamified Virtual Learning Environment for ASL
The use of sign language is a highly effective way of communicating with individuals who experience hearing loss. Despite extensive research, many learners find traditional methods of learning sign language, s...
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Chapter and Conference Paper
Design Paradigms of 3D User Interfaces for VR Exhibitions
Virtual reality (VR) technology capably complements exhibitions. Despite the considerable attention to the development of VR exhibitions, corresponding 3D user interface (UIs) design is in strong need. In this...
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Chapter and Conference Paper
Exploring the Potential of Immersive Virtual Environments for Learning American Sign Language
Sign languages enable effective communication between deaf and hearing people. Despite years of extensive pedagogical research, learning sign language online comes with a number of difficulties that might be f...
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Chapter and Conference Paper
Broader and Deeper: A Multi-Features with Latent Relations BERT Knowledge Tracing Model
Knowledge tracing aims to estimate students’ knowledge state or skill mastering level over time, which is evolving into an essential task in educational technology. Traditional knowledge tracing algorithms gen...
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Chapter and Conference Paper
SimStu-Transformer: A Transformer-Based Approach to Simulating Student Behaviour
Lacking behavioural data between students and an Intelligent Tutoring System (ITS) has been an obstacle for improving its personalisation capability. One feasible solution is to train “sim students”, who simul...
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Chapter and Conference Paper
Fine-grained Main Ideas Extraction and Clustering of Online Course Reviews
Online course reviews have been an essential way in which course providers could get insights into students’ perceptions about the course quality, especially in the context of massive open online courses (MOOC...
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Chapter and Conference Paper
3D Point Cloud Encryption Through Chaotic Map**
Three dimensional (3D) contents such as 3D point clouds, 3D meshes and 3D surface models are increasingly growing and being widely spread into the industry and our daily life. However, less people consider the...
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Chapter and Conference Paper
Real–Time 3-D Surface Reconstruction from Multiple Cameras
Recently, by means of the cheap GPUs and appropriate parallel algorithms, it is possible to perform real-time 3-D reconstruction. In this paper, a real-time 3-D surface reconstruction system has been set up to...