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    Article

    Vector solid texture synthesis using unified RBF-based representation and optimization

    Solid textures are essential for modeling virtual internal materials. Existing approaches either generate raster solid textures or only focus on vector representation. To facilitate efficient synthesis and int...

    Yinling Qian, Jian Shi, Hanqiu Sun, Yanyun Chen, Qiong Wang in The Visual Computer (2023)

  2. Article

    Open Access

    Collision-aware interactive simulation using graph neural networks

    Deep simulations have gained widespread attention owing to their excellent acceleration performances. However, these methods cannot provide effective collision detection and response strategies. We propose a d...

    **n Zhu, Yinling Qian, Qiong Wang in Visual Computing for Industry, Biomedicine… (2022)

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    Article

    Incremental Voronoi sets for instant stippling

    This paper presents a fast digital stippling algorithm, which makes a fair balance on result quality and computational efficiency. The algorithm is based on precomputed blue noise point sets constructed by inc...

    Lei Ma, Yanyun Chen, Yinling Qian, Hanqiu Sun in The Visual Computer (2018)

  4. No Access

    Article

    Efficient texture synthesis of aggregate solid material

    Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact b...

    Yue Shu, Yinling Qian, Hanqiu Sun, Yanyun Chen in The Visual Computer (2014)