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Article
Vector solid texture synthesis using unified RBF-based representation and optimization
Solid textures are essential for modeling virtual internal materials. Existing approaches either generate raster solid textures or only focus on vector representation. To facilitate efficient synthesis and int...
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Article
Open AccessCollision-aware interactive simulation using graph neural networks
Deep simulations have gained widespread attention owing to their excellent acceleration performances. However, these methods cannot provide effective collision detection and response strategies. We propose a d...
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Article
Incremental Voronoi sets for instant stippling
This paper presents a fast digital stippling algorithm, which makes a fair balance on result quality and computational efficiency. The algorithm is based on precomputed blue noise point sets constructed by inc...
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Article
Efficient texture synthesis of aggregate solid material
Solid texturing is particularly well suited for many architectural materials as they are intrinsically 3D such as marbles and stones. Directly applying 2D texture to such material results in evident artifact b...