Assessment in Game-Based Learning
Foundations, Innovations, and Perspectives
Article
This study examined the effects of question prompts and peer interactions in scaffolding undergraduate students’ problem-solving processes in an ill-structured task in problem representation, develo** soluti...
Article
This paper proves that sequentially-quotient, π-map**s preserve weak Cauchy sn-symmetric space. By this result, it is obtained that quotient (resp. pseudo-open), π-map**s map**s preserve weak Cauchy symmetr...
Article
In this paper, we prove that a space is a strongly g-developable space iff it is a sequence-covering, quotient, π, mssc-image of a metric space, which answers a question for strongly g-developable spaces.
Article
A major challenge for learning theories is to illuminate how particular kinds of learning experiences and environments promote the development of expertise. Research has been conducted into novice-expert diffe...
Chapter
The central thesis of this chapter is that emerging technologies such as digital games compel educators, educational researchers, and instructional designers to conceptualize learning, instruction, and assessm...
Book
Chapter
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. However, another important question is present: How can a game be beneficial for life? Games are classified as f...
Chapter
This chapter begins with a brief overview of the historical development of information and communication technologies (ICTs) in literacy education in China. A number of themes related to current trends in ICT ...
Article
This paper discusses a qualitative study which examined students’ problem-solving, metacognition, and motivation in a learning environment designed for teaching educational technology to pre-service teachers. ...
Chapter
This chapter presents a web-based, database-driven cognitive support system for scaffolding self-regulation in the process of ill-structured problem solving. Self-regulation theory was used as a guiding framew...
Article
Article
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill...
Book
Chapter
In this concluding chapter, the importance of STEAM education in supporting the 21st century skills is again emphasized. We have analyzed three themes that emerged from the chapters included in this book: (1) ...
Chapter
A mixed-method study, consisting of multiple case studies and a quantitative study, was conducted to explore both instructors’ and students’ perceptions of and experiences with technologies in a technology-enh...
Chapter
The Kiowa Language and Culture Revitalization Program is a community-based learning model designed to help language learners construct knowledge and practice an endangered language in situ through networks of ...
Article
This paper discusses balls in partial b-metric spaces and cone metric spaces, respectively. Let ...
Article
Let (X,b) be a partial b-metric space with coefficient $${s \geq 1. \,\,{\rm For \,\, each}\,\, x \in X \,\,{\rm and \,\,each}\,\, \va...
Article
Self-regulation has been shown as a critical factor in learning in a regular classroom environment (e.g. Wolters and Pintrich in Instr Sci 26(1):27–47, 1998. doi:10.1023/A:1003035929216
Chapter and Conference Paper
In this paper, we use an example in evidence-based medicine to illustrate the practical application backgrounds of Pawlak’s rough membership function in real life. By this example, we also point out the limita...