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  1. Reference Work Entry In depth

    Designing Online Learning Environments to Support Problem-Based Learning

    Problem-based learning (PBL) represents an instructional approach through which learning is gained by investigating, negotiating, and resolving meaningful problems. PBL can be challenging to implement, and the...

    Xun Ge, Kun Huang in Handbook of Open, Distance and Digital Education (2023)

  2. Chapter

    A Family of K-12 Educators’ Innovative Responses to Overcome COVID-19 Challenges: Researchers’ Reflexivity Accounts

    The COVID-19 pandemic has brought unprecedented challenges as well as opportunities in different aspects of life and various settings, including K-12 public schools. This chapter presents the first author’s re...

    Hui-Chen Kung Durley, Xun Ge in Global Perspectives on Educational Innovat… (2022)

  3. Living Reference Work Entry In depth

    Designing Online Learning Environments to Support Problem-Based Learning

    Problem-based learning (PBL) represents an instructional approach through which learning is gained by investigating, negotiating, and resolving meaningful problems. PBL can be challenging to implement, and the...

    Xun Ge, Kun Huang in Handbook of Open, Distance and Digital Education

  4. Book

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    Chapter

    Cultivating Design Thinking in an Interdisciplinary Collaborative Project-Based Learning Environment

    This case study investigates how students from three disciplines (i.e., architecture, interior design, and instructional design and technology) develop design thinking over an interdisciplinary collaborative p...

    Xun Ge, Qian Wang in Intersections Across Disciplines (2021)

  6. No Access

    Chapter

    The Iteration of Design and Assessment for a Digital Game to Support Reasoning in a College Algebra Course

    In this chapter, the authors reported a design-based research project for an educational digital game Functions of the Machine, which was designed to motivate college students to learn mathematics through playing...

    Xun Ge, Scott N. Wilson in Game-based Learning Across the Disciplines (2021)