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    Future Trends of Virtual, Augmented Reality, and Games for Health

    Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and develo** Virtual Reality (VR), Augmented Reality (AR), and...

    Minhua Ma, Lakhmi C. Jain, Paul Anderson in Virtual, Augmented Reality and Serious Gam… (2014)

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    A Haptic-Based Virtual Reality Head and Neck Model for Dental Education

    There have been numerous datasets, 3D models and simulations developed over the years however it is clear that there is a need to provide an anatomically accurate, flexible, user driven virtual training enviro...

    Paul Anderson, Minhua Ma, Matthieu Poyade in Virtual, Augmented Reality and Serious Gam… (2014)