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  1. Article

    Open Access

    Augmented reality headsets for surgical guidance: the impact of holographic model positions on user localisation accuracy

    Novel augmented reality headsets such as HoloLens can be used to overlay patient-specific virtual models of resection margins on the patient’s skin, providing surgeons with information not normally available i...

    Laura Pérez-Pachón, Parivrudh Sharma, Helena Brech, Jenny Gregory in Virtual Reality (2024)

  2. No Access

    Chapter and Conference Paper

    Sinbad and the Magic Cure: A Serious Game for Children with ASD and Auditory Hypersensitivity

    Serious games (SG) are part of a range of technologies that can be used for children with Autism Spectrum Disorder (ASD). Typically, these games target communication skills, social interaction and speech. The...

    Hanan Makki Zakari, Matthieu Poyade, David Simmons in Games and Learning Alliance (2017)

  3. No Access

    Chapter

    Towards the Development of a Virtual Reality Simulator with Haptic Force Feedback for Training in Stereotactic Brain Biopsies

    Neurosurgery training traditionally follows the apprenticeship model of learning using supervised ‘hands-on’ skill acquisition in the operating theatre. With technological advancements in computer-generated image...

    Laura Pérez-Pachón, Matthieu Poyade in Serious Games and Edutainment Applications (2017)

  4. No Access

    Chapter

    A VRPN Server for Haptic Devices Using OpenHaptics 3.0

    This chapter presents an implementation based on the Virtual Reality Peripheral Network (VRPN 07.30) to handle connectivity between Virtual Reality (VR) applications and SensAble® Technology Phantom Haptic Dev...

    Maria Cuevas-Rodriguez, Matthieu Poyade in New Trends in Interaction, Virtual Reality… (2013)

  5. No Access

    Article

    The role of mismatches in the sensory feedback provided to indicate selection within a virtual environment

    It is generally understood that virtual reality simulations have a high computational cost. Hence, they rarely can reduce completely all the incoherence within the cross-modal sensory outputs provided. The mai...

    Raquel Viciana-Abad, Arcadio Reyes-Lecuona in Multimedia Tools and Applications (2011)

  6. No Access

    Chapter

    Influence of Binocular Disparity in Depth Perception Mechanisms in Virtual Environments

    In this chapter, an experimental study is presented for evaluating the importance of binocular disparity in depth perception within a Virtual Environment (VE), which is assumed to be critical in many manipulat...

    Matthieu Poyade, Arcadio Reyes-Lecuona in New Trends on Human–Computer Interaction (2009)

  7. Chapter and Conference Paper

    A High-Level Haptic Interface for Enhanced Interaction within VirtoolsTM

    Haptics is the outstanding technology to provide tri-dimensional interaction within Virtual Environments (VE). Nevertheless, many software solutions are not fully prepared to support Haptics. This paper presen...

    Matthieu Poyade, Arcadio Reyes-Lecuona, Simo-Pekka Leino in Virtual and Mixed Reality (2009)

  8. Chapter and Conference Paper

    Enhanced Industrial Maintenance Work Task Planning by Using Virtual Engineering Tools and Haptic User Interfaces

    Good maintainability is an essential feature for machines and processes in industry. It promotes, among others, maintenance safety, post-maintenance reliability and cost-effective maintenance by ensuring quick...

    Simo-Pekka Leino, Salla Lind, Matthieu Poyade, Sauli Kiviranta in Virtual and Mixed Reality (2009)