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Article
Open AccessSemantic framework for interactive animation generation and its application in virtual shadow play performance
Designing and creating complex and interactive animation is still a challenge in the field of virtual reality, which has to handle various aspects of functional requirements (e.g. graphics, physics, AI, multim...
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Article
Open AccessA game prototype for understanding the safety issues of a lifeboat launch
Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. In this paper, we design and implement a 3D game with the s...
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Article
A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters
Many recent applications of computer graphics and human computer interaction have adopted both colour cameras and depth cameras as input devices. Therefore, an effective calibration of both types of hardware t...
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Article
Adaptive motion synthesis for virtual characters: a survey
Character motion synthesis is the process of artificially generating natural motion for a virtual character. In film, motion synthesis can be used to generate difficult or dangerous stunts without putting perf...
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Article
PDE surface generation with combined closed and non-closed form solutions
Partial differential equations (PDEs) combined with suitably chosen boundary conditions are effective in creating free form surfaces. In this paper, a fourth order partial differential equation and boundary co...