Skip to main content

and
  1. Article

    Open Access

    Semantic framework for interactive animation generation and its application in virtual shadow play performance

    Designing and creating complex and interactive animation is still a challenge in the field of virtual reality, which has to handle various aspects of functional requirements (e.g. graphics, physics, AI, multim...

    Hui Liang, Shujie Deng, Jian Chang, Jian Jun Zhang, Can Chen in Virtual Reality (2018)

  2. Article

    Open Access

    A game prototype for understanding the safety issues of a lifeboat launch

    Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. In this paper, we design and implement a 3D game with the s...

    Min Jiang, Wei Lan, Jian Chang, Mark Dodwell, Jeremy Jekins in Virtual Reality (2018)

  3. No Access

    Article

    A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters

    Many recent applications of computer graphics and human computer interaction have adopted both colour cameras and depth cameras as input devices. Therefore, an effective calibration of both types of hardware t...

    Ke-Li Cheng, Xuan Ju, Ruo-Feng Tong, Min Tang in Journal of Computer Science and Technology (2016)

  4. No Access

    Article

    Adaptive motion synthesis for virtual characters: a survey

    Character motion synthesis is the process of artificially generating natural motion for a virtual character. In film, motion synthesis can be used to generate difficult or dangerous stunts without putting perf...

    Shihui Guo, Richard Southern, Jian Chang, David Greer in The Visual Computer (2015)

  5. No Access

    Article

    PDE surface generation with combined closed and non-closed form solutions

    Partial differential equations (PDEs) combined with suitably chosen boundary conditions are effective in creating free form surfaces. In this paper, a fourth order partial differential equation and boundary co...

    Jian-Jun Zhang, Li-Hua You in Journal of Computer Science and Technology (2004)