Computer Animation and Social Agents
33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings
Article
Physics-based fluid simulation has played an increasingly important role in the computer graphics community. Recent methods in this area have greatly improved the generation of complex visual effects and its c...
Chapter and Conference Paper
3D point clouds parameterization is a very important research topic in the fields of computer graphics and computer vision, which has many applications such as texturing, remeshing and morphing, etc. Different...
Chapter and Conference Paper
Automatic surgical instruction generation is a prerequisite towards intra-operative context-aware surgical assistance. However, generating instructions from surgical scenes is challenging, as it requires joint...
Chapter and Conference Paper
Partial differential equation (PDE) based geometric modelling has a number of advantages such as fewer design variables, avoidance of stitching adjacent patches together to achieve required continuities, and p...
Chapter and Conference Paper
Since diverse and complex emotions need to be expressed by different facial deformation and appearances, facial animation has become a serious and on-going challenge for computer animation industry. Face recon...
Chapter and Conference Paper
Cross-section curves play an important role in many fields. Analytically representing cross-section curves can greatly reduce design variables and related storage costs and facilitate other applications. In th...
Book and Conference Proceedings
33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings
Chapter and Conference Paper
Automatic surgical gesture recognition is a prerequisite of intra-operative computer assistance and objective surgical skill assessment. Prior works either require additional sensors to collect kinematics data...
Chapter and Conference Paper
We present a novel integral-based Material Point Method (MPM) using state based peridynamics structure for modeling elastoplastic material and fracture animation
Chapter and Conference Paper
We propose a novel fine-grained color sketch-based image retrieval (CSBIR) approach
Chapter and Conference Paper
How to efficiently create 3D models from 2D sketches is an important problem
Article
Designing and creating complex and interactive animation is still a challenge in the field of virtual reality, which has to handle various aspects of functional requirements (e.g. graphics, physics, AI, multim...
Article
Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. In this paper, we design and implement a 3D game with the s...
Chapter and Conference Paper
We present two effective algorithms for removing impulse noise from color images. Our proposed algorithms take a two-step approach: in the first step, noise color pixel candidates are identified by an impulse ...
Chapter and Conference Paper
Face alignment is an essential task for facial performance capture and expression analysis. As a complex nonlinear problem in computer vision, face alignment across poses is still not studied well. Although th...
Article
Many recent applications of computer graphics and human computer interaction have adopted both colour cameras and depth cameras as input devices. Therefore, an effective calibration of both types of hardware t...
Article
Character motion synthesis is the process of artificially generating natural motion for a virtual character. In film, motion synthesis can be used to generate difficult or dangerous stunts without putting perf...
Article
Partial differential equations (PDEs) combined with suitably chosen boundary conditions are effective in creating free form surfaces. In this paper, a fourth order partial differential equation and boundary co...