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  1. Article

    Open Access

    Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges

    Physics-based fluid simulation has played an increasingly important role in the computer graphics community. Recent methods in this area have greatly improved the generation of complex visual effects and its c...

    **aokun Wang, Yanrui Xu, Sinuo Liu, Bo Ren, Jiří Kosinka in Computational Visual Media (2024)

  2. No Access

    Chapter and Conference Paper

    A Review of 3D Point Clouds Parameterization Methods

    3D point clouds parameterization is a very important research topic in the fields of computer graphics and computer vision, which has many applications such as texturing, remeshing and morphing, etc. Different...

    Zai** Zhu, Andres Iglesias, Lihua You in Computational Science – ICCS 2022 (2022)

  3. No Access

    Chapter and Conference Paper

    Surgical Instruction Generation with Transformers

    Automatic surgical instruction generation is a prerequisite towards intra-operative context-aware surgical assistance. However, generating instructions from surgical scenes is challenging, as it requires joint...

    **glu Zhang, Yinyu Nie, Jian Chang in Medical Image Computing and Computer Assis… (2021)

  4. No Access

    Chapter and Conference Paper

    Shape Reconstruction from Point Clouds Using Closed Form Solution of a Fourth-Order Partial Differential Equation

    Partial differential equation (PDE) based geometric modelling has a number of advantages such as fewer design variables, avoidance of stitching adjacent patches together to achieve required continuities, and p...

    Zai** Zhu, Ehtzaz Chaudhry, Shuangbu Wang, Yu **a in Computational Science – ICCS 2021 (2021)

  5. No Access

    Chapter and Conference Paper

    State-of-the-Art in 3D Face Reconstruction from a Single RGB Image

    Since diverse and complex emotions need to be expressed by different facial deformation and appearances, facial animation has become a serious and on-going challenge for computer animation industry. Face recon...

    Haibin Fu, Shaojun Bian, Ehtzaz Chaudhry in Computational Science – ICCS 2021 (2021)

  6. No Access

    Chapter and Conference Paper

    Composite Generalized Elliptic Curve-Based Surface Reconstruction

    Cross-section curves play an important role in many fields. Analytically representing cross-section curves can greatly reduce design variables and related storage costs and facilitate other applications. In th...

    Ouwen Li, Ehtzaz Chaudhry, **aosong Yang, Haibin Fu in Computational Science – ICCS 2021 (2021)

  7. No Access

    Book and Conference Proceedings

    Computer Animation and Social Agents

    33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings

    Feng Tian, **aosong Yang in Communications in Computer and Information Science (2020)

  8. No Access

    Chapter and Conference Paper

    Symmetric Dilated Convolution for Surgical Gesture Recognition

    Automatic surgical gesture recognition is a prerequisite of intra-operative computer assistance and objective surgical skill assessment. Prior works either require additional sensors to collect kinematics data...

    **glu Zhang, Yinyu Nie, Yao Lyu, Hailin Li in Medical Image Computing and Computer Assis… (2020)

  9. No Access

    Chapter and Conference Paper

    Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling

    We present a novel integral-based Material Point Method (MPM) using state based peridynamics structure for modeling elastoplastic material and fracture animation

    Yao Lyu, **glu Zhang, Jian Chang, Shihui Guo in Advances in Computer Graphics (2019)

  10. No Access

    Chapter and Conference Paper

    Fine-Grained Color Sketch-Based Image Retrieval

    We propose a novel fine-grained color sketch-based image retrieval (CSBIR) approach

    Yu **a, Shuangbu Wang, Yanran Li, Lihua You, **aosong Yang in Advances in Computer Graphics (2019)

  11. No Access

    Chapter and Conference Paper

    ODE-Driven Sketch-Based Organic Modelling

    How to efficiently create 3D models from 2D sketches is an important problem

    Ouwen Li, Zhigang Deng, Shaojun Bian, Algirdas Noreika in Advances in Computer Graphics (2019)

  12. Article

    Open Access

    Semantic framework for interactive animation generation and its application in virtual shadow play performance

    Designing and creating complex and interactive animation is still a challenge in the field of virtual reality, which has to handle various aspects of functional requirements (e.g. graphics, physics, AI, multim...

    Hui Liang, Shujie Deng, Jian Chang, Jian Jun Zhang, Can Chen in Virtual Reality (2018)

  13. Article

    Open Access

    A game prototype for understanding the safety issues of a lifeboat launch

    Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. In this paper, we design and implement a 3D game with the s...

    Min Jiang, Wei Lan, Jian Chang, Mark Dodwell, Jeremy Jekins in Virtual Reality (2018)

  14. No Access

    Chapter and Conference Paper

    Two Effective Algorithms for Color Image Denoising

    We present two effective algorithms for removing impulse noise from color images. Our proposed algorithms take a two-step approach: in the first step, noise color pixel candidates are identified by an impulse ...

    Jian-jun Zhang, Jian-li Zhang, Meng Gao in Computer Vision Systems (2017)

  15. No Access

    Chapter and Conference Paper

    Sign-Correlation Partition Based on Global Supervised Descent Method for Face Alignment

    Face alignment is an essential task for facial performance capture and expression analysis. As a complex nonlinear problem in computer vision, face alignment across poses is still not studied well. Although th...

    Yongqiang Zhang, Shuang Liu, **aosong Yang, Daming Shi in Computer Vision – ACCV 2016 (2017)

  16. No Access

    Article

    A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters

    Many recent applications of computer graphics and human computer interaction have adopted both colour cameras and depth cameras as input devices. Therefore, an effective calibration of both types of hardware t...

    Ke-Li Cheng, Xuan Ju, Ruo-Feng Tong, Min Tang in Journal of Computer Science and Technology (2016)

  17. No Access

    Article

    Adaptive motion synthesis for virtual characters: a survey

    Character motion synthesis is the process of artificially generating natural motion for a virtual character. In film, motion synthesis can be used to generate difficult or dangerous stunts without putting perf...

    Shihui Guo, Richard Southern, Jian Chang, David Greer in The Visual Computer (2015)

  18. No Access

    Article

    PDE surface generation with combined closed and non-closed form solutions

    Partial differential equations (PDEs) combined with suitably chosen boundary conditions are effective in creating free form surfaces. In this paper, a fourth order partial differential equation and boundary co...

    Jian-Jun Zhang, Li-Hua You in Journal of Computer Science and Technology (2004)