Evolutionary and Biologically Inspired Music, Sound, Art and Design
Second International Conference, EvoMUSART 2013, Vienna, Austria, April 3-5, 2013. Proceedings
Chapter and Conference Paper
Experiments are described which use genetic algorithms operating on the parameter settings of an FM synthesizer, with the aim of mimicking known synthesized sounds. The work is considered as a precursor to the...
Chapter and Conference Paper
This paper describes an experiment carried out to determine which, among several possible evolutionary and non-evolutionary sound synthesizer graphical user interfaces, is the most suitable for the task of mat...
Chapter and Conference Paper
This paper describes work on a graphical user interface (GUI) for sound synthesizers based on interactive evolutionary computation. The GUI features user-controlled interpolation for fast auditioning and evalu...
Chapter
Sound synthesis is a natural domain in which to apply evolutionary computation (EC). The EC concepts of the genome, the phenotype, and the fitness function map naturally to the synthesis concepts of control pa...
Chapter and Conference Paper
A system for automatic composition using grammatical evolution is presented. Music is created under the constraints of a generative grammar, and under the bias of an automatic fitness function and evolutionary...
Chapter and Conference Paper
The property that neighbouring genotypes tend to map to neighbouring phenotypes, i.e. locality, is an important criterion in the study of problem difficulty. Locality is problematic in tree-based genetic progr...
Chapter and Conference Paper
This study attempts to decompose the behaviour of mutation in Grammatical Evolution (GE). Standard GE mutation can be divided into two types of events, those that are structural in nature and those that are no...
Chapter and Conference Paper
A novel paradigm and system for interactive generative music are described. Families of musical pieces are represented as functions of a time variable and several variables under user control. Composition/perf...
Chapter and Conference Paper
This study evolves and categorises a population of conceptual designs by their ability to handle physical constraints. The design process involves a trade-off between form and function. The aesthetic considera...
Chapter
The locality of the map** from genotype to phenotype is an important issue in the study of landscapes and problem difficulty in evolutionary computation. In tree-structured Genetic Programming (GP), the localit...
Chapter and Conference Paper
The distance between pairs of individuals is a useful concept in the study of evolutionary algorithms. It is particularly useful to define a distance which is coherent with, i.e. related to, the action of a parti...
Article
A map** is local if it preserves neighbourhood. In Evolutionary Computation, locality is generally described as the property that neighbouring genotypes correspond to neighbouring phenotypes. A representatio...
Chapter and Conference Paper
We describe Flex-GP, which we believe to be the first largescale genetic programming cloud computing system. We took advantage of existing software and selected a socket-based, client-server architecture and a...
Chapter and Conference Paper
This study uses Genetic Programming (GP) in develo** a classifier to distinguish between five musical instruments. Using only simple arithmetic and boolean operators with 95 features as terminals, a program ...
Chapter and Conference Paper
We discuss ongoing development of an evolutionary algorithm library to run on the cloud. We relate how we have used the Hadoop open-source MapReduce distributed data processing framework to implement a single ...
Chapter and Conference Paper
A new interactive evolutionary 3D design system is presented. The representation is based on graph grammars, a fascinating and powerful formalism in which sub-graphs, nodes and edges are iteratively rewritten ...
Book and Conference Proceedings
Second International Conference, EvoMUSART 2013, Vienna, Austria, April 3-5, 2013. Proceedings
Chapter
A fundamental assumption in the fields of human-computer interaction and usability studies is that interfaces should be designed for ease of use, with a few exceptions such as the trade-off with long-term powe...
Chapter
Running genetic programming on the cloud presents researchers with great opportunities and challenges. We argue that standard island algorithms do not have the properties of elasticity and robustness required ...
Chapter and Conference Paper
For many real-world problems, there exist non-deterministic heuristics which generate valid but possibly sub-optimal solutions. The program optimisation with dependency injection method, introduced here, allows s...