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    Chapter

    Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach

    Long-term health risks associated with unhealthy lifestyles present a significant current and future burden for healthcare providers. Adolescence represents a critical time for intervention, as habits formed d...

    Ian Dunwell, Laura A. Condon, Kim C. M. Bul in Serious Games and Edutainment Applications (2017)

  2. Chapter and Conference Paper

    THE GROWTH: An Environmental Game Focusing on Overpopulation Issues

    THE GROWTH is an environmental game aiming to tackle growing population issues and its impact on natural environment. The game also extends to cover social issues and unsustainable resources consumption caused...

    Charn Pisithpunth, Panagiotis Petridis in Virtual, Augmented and Mixed Reality. Appl… (2014)

  3. Chapter and Conference Paper

    Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion

    With developers of entertainment games increasingly exploiting the potential the platform affords for capturing rich data on user behaviour, adopting similar paradigms for "serious" purposes such as positive s...

    Ian Dunwell in Entertainment Computing - ICEC 2012 (2012)