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Chapter and Conference Paper
Pegaso: A Serious Game to Prevent Obesity
The problem of obesity in the world has grown considerably in recent years. Between 16% and 33% of children and adolescents are obese. Even if obesity is among one of the easiest medical conditions to recogniz...
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Chapter and Conference Paper
Towards Collaborative Complex Learning Objects by the Virtualization of Collaborative Sessions
On-line collaborative learning has demonstrated the benefits of using collaborative activities to increase the learning efficacy. However, collaborative learning approaches cannot be applied in every e-learnin...
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Chapter and Conference Paper
Advances in MASELTOV – Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants
Immigration imposes a range of challenges with the risk of social exclusion. As part of a comprehensive suite of services for immigrants, the MASELTOV game seeks to provide both practical tools and innovative ...
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Chapter and Conference Paper
Authoring of Adaptive Serious Games
Game-based approaches to learning are increasingly being recognized as having the potential to stimulate intrinsic motivation amongst learners. Whilst a range of examples of effective serious games exist, crea...
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Chapter and Conference Paper
Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise
This paper presents the results of a usability evaluation of the NeuroSky’s MindSet (MS). Until recently most Brain Computer Interfaces (BCI) have been designed for clinical and research purposes partly due to...