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Article
Open AccessScience teachers’ experiences of inquiry-based learning through a serious game: a phenomenographic perspective
This study employed a phenomenographic approach to investigate science teachers’ conceptions of inquiry-based learning through a serious game. Simaula is a prototype game designed and used as a virtual practic...
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Chapter
Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach
Long-term health risks associated with unhealthy lifestyles present a significant current and future burden for healthcare providers. Adolescence represents a critical time for intervention, as habits formed d...
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Chapter and Conference Paper
Towards Collaborative Complex Learning Objects by the Virtualization of Collaborative Sessions
On-line collaborative learning has demonstrated the benefits of using collaborative activities to increase the learning efficacy. However, collaborative learning approaches cannot be applied in every e-learnin...
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Chapter and Conference Paper
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion
With developers of entertainment games increasingly exploiting the potential the platform affords for capturing rich data on user behaviour, adopting similar paradigms for "serious" purposes such as positive s...
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Chapter
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction
As technology evolves to support an increasingly diverse range of pedagogic approaches, various kinds of technology-driven interventions have already been integrated into conventional teaching methods, which i...
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Chapter and Conference Paper
Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment
In this paper we present a theoretical framework describing an original method for the design of intelligent tutoring environments, building upon the notion of shared attention. This framework is defined as the L...