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  1. Article

    Open Access

    Science teachers’ experiences of inquiry-based learning through a serious game: a phenomenographic perspective

    This study employed a phenomenographic approach to investigate science teachers’ conceptions of inquiry-based learning through a serious game. Simaula is a prototype game designed and used as a virtual practic...

    Petros Lameras, Sylvester Arnab, Sara de Freitas in Smart Learning Environments (2021)

  2. No Access

    Chapter

    Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach

    Long-term health risks associated with unhealthy lifestyles present a significant current and future burden for healthcare providers. Adolescence represents a critical time for intervention, as habits formed d...

    Ian Dunwell, Laura A. Condon, Kim C. M. Bul in Serious Games and Edutainment Applications (2017)

  3. No Access

    Chapter and Conference Paper

    Towards Collaborative Complex Learning Objects by the Virtualization of Collaborative Sessions

    On-line collaborative learning has demonstrated the benefits of using collaborative activities to increase the learning efficacy. However, collaborative learning approaches cannot be applied in every e-learnin...

    Santi Caballé, Ian Dunwell, Anna Pierri in Information Systems, E-learning, and Knowl… (2013)

  4. Chapter and Conference Paper

    Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion

    With developers of entertainment games increasingly exploiting the potential the platform affords for capturing rich data on user behaviour, adopting similar paradigms for "serious" purposes such as positive s...

    Ian Dunwell in Entertainment Computing - ICEC 2012 (2012)

  5. No Access

    Chapter

    Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction

    As technology evolves to support an increasingly diverse range of pedagogic approaches, various kinds of technology-driven interventions have already been integrated into conventional teaching methods, which i...

    Sylvester Arnab, Panagiotis Petridis in Serious Games and Edutainment Applications (2011)

  6. No Access

    Chapter and Conference Paper

    Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment

    In this paper we present a theoretical framework describing an original method for the design of intelligent tutoring environments, building upon the notion of shared attention. This framework is defined as the L...

    David Panzoli, Adam Qureshi, Ian Dunwell in Intelligent Tutoring Systems (2010)