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Chapter and Conference Paper
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion
With developers of entertainment games increasingly exploiting the potential the platform affords for capturing rich data on user behaviour, adopting similar paradigms for "serious" purposes such as positive s...
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Chapter and Conference Paper
Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise
This paper presents the results of a usability evaluation of the NeuroSky’s MindSet (MS). Until recently most Brain Computer Interfaces (BCI) have been designed for clinical and research purposes partly due to...