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Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification

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  1. Chapter and Conference Paper

    Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion

    With developers of entertainment games increasingly exploiting the potential the platform affords for capturing rich data on user behaviour, adopting similar paradigms for "serious" purposes such as positive s...

    Ian Dunwell in Entertainment Computing - ICEC 2012 (2012)

  2. Chapter and Conference Paper

    Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise

    This paper presents the results of a usability evaluation of the NeuroSky’s MindSet (MS). Until recently most Brain Computer Interfaces (BCI) have been designed for clinical and research purposes partly due to...

    Genaro Rebolledo-Mendez, Ian Dunwell in Human-Computer Interaction. New Trends (2009)