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  1. No Access

    Chapter

    Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification

    Digital games provide a recognised means of engagement and education when addressing challenges in educating and immersing individuals in their own heritages, and those of other cultures. Similarly, gamificati...

    Stuart O’Connor, Simon Colreavy-Donnelly in Visual Computing for Cultural Heritage (2020)

  2. No Access

    Chapter

    Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach

    Long-term health risks associated with unhealthy lifestyles present a significant current and future burden for healthcare providers. Adolescence represents a critical time for intervention, as habits formed d...

    Ian Dunwell, Laura A. Condon, Kim C. M. Bul in Serious Games and Edutainment Applications (2017)

  3. Chapter and Conference Paper

    Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion

    With developers of entertainment games increasingly exploiting the potential the platform affords for capturing rich data on user behaviour, adopting similar paradigms for "serious" purposes such as positive s...

    Ian Dunwell in Entertainment Computing - ICEC 2012 (2012)

  4. No Access

    Chapter

    A Level of Interaction Framework for Exploratory Learning with Characters in Virtual Environments

    This paper investigates a range of challenges faced in the design of a serious game aimed at teaching history in situ, through the use of an immersive, open virtual environment. In the context of this paper, such...

    David Panzoli, Christopher Peters, Ian Dunwell in Intelligent Computer Graphics 2010 (2010)

  5. Chapter and Conference Paper

    Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise

    This paper presents the results of a usability evaluation of the NeuroSky’s MindSet (MS). Until recently most Brain Computer Interfaces (BCI) have been designed for clinical and research purposes partly due to...

    Genaro Rebolledo-Mendez, Ian Dunwell in Human-Computer Interaction. New Trends (2009)