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  1. Article

    Open Access

    Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course

    Immersive virtual reality (IVR) and Metaverse applications are gaining attention in the educational field, showing potentials in transforming traditional learning methods by supporting active and experiential ...

    Anna Flavia Di Natale, Sabrina Bartolotta in Education and Information Technologies (2024)

  2. Article

    Open Access

    Savoring life during pandemic: an online intervention to promote well-being in emerging adults

    Savoring, that is the ability to create and increase positive emotions, represents a promising approach to enhance subjective well-being (SWB) in emerging adults. This controlled study aims to investigate the ...

    Daniela Villani, Elisa Pancini, Francesca Pesce, Lucia Scuzzarella in BMC Psychology (2023)

  3. No Access

    Chapter and Conference Paper

    The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis

    Art is a fundamental part of human experience. Today the fruition of art is often mediated by new technologies such as virtual environments reproducing museums and expositions, and even more during the COVID-1...

    Maurizio Mauri, Stefano Triberti, Daniela Villani in Extended Reality (2023)

  4. No Access

    Chapter and Conference Paper

    Promoting Positive Emotions in Older Adults: A Self-help Relational Savoring e-Intervention

    Promoting positive emotions in older adults appears to be a path to support healthy aging and prevent mental disorders such as depression. To reach this goal, relational savoring (RS) appears to be a promising...

    Elisa Pancini, Francesca Pesce in Human Aspects of IT for the Aged Population (2023)

  5. No Access

    Article

    The role of individual characteristics in predicting decisional conflict for patients with prostate cancer (PCa): preliminary results

    The principal aim of the study was to investigate the role of individual characteristics in decisional conflict of patients with prostate cancer (PCa) in order to identify risk and protective features. An obse...

    Lara Bellardita, Daniela Villani, Silvia Villa, Claudia Repetto in Current Psychology (2020)

  6. No Access

    Reference Work Entry In depth

    Measurement of Creativity

    Daniela Villani, Alessandro Antonietti in Encyclopedia of Creativity, Invention, Inn… (2020)

  7. No Access

    Book and Conference Proceedings

  8. No Access

    Chapter and Conference Paper

    Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App

    Pregnancy involves important changes for women of all ages: it is a time of physical and psychological change. Women may experience anxiety and negative emotions, which can negatively influence their wellbein...

    Claudia Carissoli, Giulia Corno in Pervasive Computing Paradigms for Mental H… (2019)

  9. No Access

    Chapter and Conference Paper

    Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study

    The aging population increases the number of new diagnoses of breast cancer and women of all ages experience psychological stress for possible treatment related side effects. To prepare elderly women diagnosed...

    Daniela Villani, Chiara Cognetta in Pervasive Computing Paradigms for Mental H… (2018)

  10. No Access

    Chapter and Conference Paper

    Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study

    Job interview is one of the most frequently used methods to assess candidates for employment and it often evokes feelings of anxiety and distress. The principal aim of this study is to use a VR simulation expe...

    Daniela Villani, Chiara Rotasperti, Pietro Cipresso, Stefano Triberti in eHealth 360° (2017)

  11. No Access

    Chapter and Conference Paper

    Ageing Positively with Digital Games

    Active ageing is the process of optimizing health, social participation and security in order to enhance the quality of life of older individuals. Building on the paradigm of Positive Technology, we argue that...

    Daniela Villani, Silvia Serino, Stefano Triberti, Giuseppe Riva in eHealth 360° (2017)

  12. No Access

    Article

    A preliminary investigation about the relationship between well-being and fertility status in different menstrual cycle phases

    The present study aims at exploring whether the level of well-being vary as a function of fertility status in different phases of the ovulatory cycle. We investigated the multidimensional well-being, including...

    Paola Iannello, Daniela Villani, Gaia Bruschi in Mind & Society (2016)

  13. Article

    Open Access

    Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customization

    The malleable nature of the self led researchers to investigate the meaning of virtual identity by exploring virtual self-representation through avatars and its association with users’ identity. The present st...

    Daniela Villani, Elena Gatti, Stefano Triberti, Emanuela Confalonieri in SpringerPlus (2016)

  14. No Access

    Chapter and Conference Paper

    Hel** Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol

    The emerging convergence of technology and health care is offering new methods and tools to help people cope with stressful upcoming events. To address the distress of chemotherapy and of alopecia in particula...

    Daniela Villani, Chiara Cognetta in Pervasive Computing Paradigms for Mental H… (2016)

  15. No Access

    Chapter and Conference Paper

    No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games

    Recent literature suggests that video games and serious games may be used to promote prosocial behavior and social abilities. Among several important open issues, a critical question regards what features of v...

    Stefano Triberti, Daniela Villani, Giuseppe Riva in Games and Learning Alliance (2016)

  16. No Access

    Chapter

    Presence-Inducing Media for Mental Health Applications

    Presence inducing media have recently emerged as a potentially effective way to provide general and specialty mental health services, and they appear poised to enter mainstream clinical delivery. However, to e...

    Giuseppe Riva, Cristina Botella, Rosa Baños, Fabrizia Mantovani in Immersed in Media (2015)

  17. No Access

    Article

    Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review

    New advanced technologies have recently emerged as a potentially effective way for delivering stress management techniques. Specifically, the stress inoculation training (SIT) represents a validated approach t...

    Silvia Serino, Stefano Triberti, Daniela Villani, Pietro Cipresso in Virtual Reality (2014)

  18. No Access

    Reference Work Entry In depth

    Measurement of Creativity

    Daniela Villani, Prof. Alessandro Antonietti in Encyclopedia of Creativity, Invention, Inn… (2013)

  19. Chapter and Conference Paper

    An Open-Source Virtual Reality Platform for Clinical and Research Applications

    In recent years, there has been an increasing interest in clinical and research applications of virtual reality (VR). However, the adoption of this approach is still limited by the high costs of software devel...

    Giuseppe Riva, Andrea Gaggioli, Daniela Villani, Alessandra Preziosa in Virtual Reality (2007)

  20. Article

    A timewise kinematic method for satellite gradiometry: GOCE simulations

    We have defined new algorithms for the data processing of a satellite geodesy mission with gradiometer (such as the next European mission GOCE) to extract the information on the gravity field coefficients with...

    Andrea Milani, Alessandro Rossi, Daniela Villani in Earth, Moon, and Planets (2005)