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Conflict Coordination Based on the Transformation Bridge for Collaborative Product Performance Optimization

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  1. Chapter and Conference Paper

    I Read the News Today, Oh Boy

    Human speakers do not create metaphors in a vacuum. Our rhetorical urges are tempered by a variety of contextual factors, such as ethos (does a metaphor reflect my values?), relevance (does a metaphor speak to my...

    Tony Veale, Hanyang Chen, Guofu Li in Distributed, Ambient and Pervasive Interactions (2017)

  2. Chapter and Conference Paper

    A Study of Product Form Design Using the Theory of Archetypes

    The objective of this paper is to design product forms by using the theory of archetypes. The investigation contains three topics and there are three main steps. The first step is to develop the personality ad...

    Meng-Dar Shieh, Fang-Chen Hsu in Universal Access in Human-Computer Interac… (2016)

  3. Chapter and Conference Paper

    The Effect of the Transition Design of Artwork to the Purchasing Demand - A Case Study of Apparel Design

    Under the standard of mass production, how to apply different elements to the apparel in customized space is an issue concerned by the designer. The energy from the artist is inexhaustible. If it can be extend...

    Chi-Ying Hung, Chung-Liang Chen in Cross-Cultural Design (2016)

  4. Chapter and Conference Paper

    Experimental Study on Discrimination Thresholds for Haptic Perception of Size in Manual Operation

    Objective: This experimental study was designed to measure discrimination thresholds for haptic perception of size in manual operation. Methods: Common manual operation modes with finger pressing or pulling, t...

    Ai-** Yang, Guang Cheng, Wen-yu Fu in Digital Human Modeling: Applications in He… (2016)

  5. Chapter and Conference Paper

    Improvement Design of the Clinical Upper Extremity Rehabilitation Product for Stroke Patients

    The purpose of this study was to survey the usage problems and needs of the traditional UERE and commercial digital videogames applied in rehabilitation, and summarize a guideline for improvement design of the...

    Lan-Ling Huang, Hsi-Hsun Yang in Design, User Experience, and Usability: No… (2016)

  6. Chapter and Conference Paper

    Experimental Study on Grip Ergonomics of Manual Handling

    Improper design for the grip structure will lead to inefficient operation or work injuries. The study purpose was to simulate the shape, size, and position of a grip** structure by using a 30 kg rectangular ...

    Ai-** Yang, Guang Cheng, Wen-yu Fu in Digital Human Modeling. Applications in He… (2015)

  7. Chapter and Conference Paper

    Develo** a Digital Game for Domestic Stroke Patients’ Upper Extremity Rehabilitation – Design and Usability Assessment

    Digital games have been proven effective in upper extremity rehabilitation for stroke patients in addition to arousing higher motivation and feelings of pleasure. A well designed upper extremity rehabilitation...

    Lan-Ling Huang, Mei-Hsiang Chen in Universal Access in Human-Computer Interac… (2015)

  8. Chapter and Conference Paper

    Exploring User Experience in the Wild: Facets of the Modern Car

    Experiential approaches to technology create opportunities for facilitating a wider range of in-car user experiences, however holistic knowledge regarding experiences that car users find enjoyable is lacking. ...

    Dimitrios Gkouskos, Ingrid Pettersson in Design, User Experience, and Usability: In… (2015)

  9. Chapter and Conference Paper

    Modeling Human Control Strategies in Simulated RVD Tasks through the Time-Fuel Optimal Control Model

    Human performance modeling has become more and more popular in cognitive science recently. This paper applies a time-fuel optimal control model to model the human control strategies in a simplified RVD task. P...

    Shaoyao Zhang, Yu Tian, Chunhui Wang in Digital Human Modeling. Applications in He… (2014)

  10. Chapter and Conference Paper

    The Impact of an Actual Visit and Photograph Watching of an Exhibition on Visitor Viewing Experience

    This research regarded the exhibition “Unfold a New Vision: To experience the surprises and awe in indigenous living aesthetics” as the subject to examine the impact of the format of the exhibition on the visi...

    Jun-Liang Chen, Si-**g Chen, Chih-Long Lin in Cross-Cultural Design. Cultural Difference… (2013)

  11. Chapter and Conference Paper

    The Research on Knowledge Diffusion Based on Small World Network

    Small world is a sort of network between regular and random network that has the feature of both shorter characteristic path length and higher clustering coefficient, which is an appropriate model for the rese...

    **nxin Feng, Baojiang Chen, Huanzhi Zhu in Cross-Cultural Design. Cultural Difference… (2013)

  12. Chapter and Conference Paper

    Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian’s Safety)

    Car accident statistics indicate that the pedestrians are the majority of the road traffic victims due to drivers’ lack of adequate visibility on the road. In this paper, the effects of human natural sounds in...

    Mohammad Ardavan, Fang Chen in Design, User Experience, and Usability. Th… (2011)