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    Chapter and Conference Paper

    Exploring the Impact of Randomness in Roguelike Deck-Building Games: A Case Study of Slay the Spire

    Randomness in games can induce both player enjoyment and dissatisfaction, particularly in roguelike deck-building games, where the order of card draws significantly influences gameplay outcomes and player sati...

    SangGyu Nam, Pavinee Rerkjirattikal in Integrated Uncertainty in Knowledge Modell… (2023)

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    Chapter and Conference Paper

    Online Monitoring Automation Using Anomaly Detection in IoT/IT Environment

    The increase of the IoT and the cloud environment have played a significant role of making our society knowledgeable and informative.

    Chul Kim, Inwhee Joe, Deokwon Jang in Artificial Intelligence Methods in Intelli… (2019)

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    Chapter and Conference Paper

    SRDF: A Novel Lexical Knowledge Graph for Whole Sentence Knowledge Extraction

    In this paper, we present a novel lexical knowledge graph called SRDF and describe an extraction system that automatically generates a SRDF graph from the Korean natural language sentence. In the semantic web,...

    Sangha Nam, GyuHyeon Choi, Key-Sun Choi in Language, Data, and Knowledge (2017)

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    Chapter and Conference Paper

    Design of “TRASH TREASURE”, a Characters-Based Serious Game for Environmental Education

    This study analyzed household wastes from the standpoint of resources, and designed TRASH TREASURE, a serious game for environmental education. A character is a critical factor to lead a serious game. The reso...

    Young-suk Lee, Sang-nam Kim in Games and Learning Alliance (2016)