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Chapter and Conference Paper
Exploring the Impact of Randomness in Roguelike Deck-Building Games: A Case Study of Slay the Spire
Randomness in games can induce both player enjoyment and dissatisfaction, particularly in roguelike deck-building games, where the order of card draws significantly influences gameplay outcomes and player sati...
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Chapter and Conference Paper
Online Monitoring Automation Using Anomaly Detection in IoT/IT Environment
The increase of the IoT and the cloud environment have played a significant role of making our society knowledgeable and informative.
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Chapter and Conference Paper
SRDF: A Novel Lexical Knowledge Graph for Whole Sentence Knowledge Extraction
In this paper, we present a novel lexical knowledge graph called SRDF and describe an extraction system that automatically generates a SRDF graph from the Korean natural language sentence. In the semantic web,...
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Chapter and Conference Paper
Design of “TRASH TREASURE”, a Characters-Based Serious Game for Environmental Education
This study analyzed household wastes from the standpoint of resources, and designed TRASH TREASURE, a serious game for environmental education. A character is a critical factor to lead a serious game. The reso...