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Chapter and Conference Paper
High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU
Consistent illumination of virtual and real objects in augmented reality (AR) is essential to achieve visual coherence. This paper presents a practical method for rendering with consistent illumination in AR i...
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Chapter and Conference Paper
Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality
In this paper we present a novel method for real-time high quality previsualization and cinematic relighting. The physically based Path Tracing algorithm is used within an Augmented Reality setup to preview hi...