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Chapter and Conference Paper
A Scalable HLA-Based Distributed Simulation Framework for VR Application
HLA-based Distributed Simulation technology is employed widely in Virtual Reality (VR) applications, such as military simulation, internet games, roaming etc. To support larger number of participants, scalabil...
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Chapter and Conference Paper
Virtual Reality and Mixed Reality for Virtual Learning Environments
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality an...
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Chapter and Conference Paper
Multi-stream Based Rendering Resource Interception and Reconstruction in D3DPR for High-Resolution Display
In order to bring Direct3D9 application to run on PC clusters for high-resolution display with no modification, we have firstly presented D3DPR parallel rendering system. According to multi-stream scene data o...
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Chapter and Conference Paper
Research on Segmentation Algorithm of 3d Medical Data
A segmentation algorithm in 3d medical data is proposed based on boundary model and local character structure in this paper. We found out inner voexls and outer voexls by pre-appointed voxel based on boundary ...
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Chapter and Conference Paper
Generating 3D Paper-Cutting Effects
We present a framework for generating paper-cutting effects on mesh models. Our system involves the construction of model defined paper-cutting patterns, extraction of the medial axis (MA) from the mesh models...
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Chapter and Conference Paper
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene
We present an efficient occlusion culling algorithm for interactive rendering of large complex virtual scene with high depth complexity. Our method exploits both spatial and temporal coherence of visibility. A...
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Chapter and Conference Paper
Digitization of Culture Heritage Based on Tour into the Picture
Tour into the picture (TIP) is a technique that can make animation from one 2D image of a scene. Compared to traditional geometry based modeling method, it is not only realized easily, but also can provide bet...
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Chapter and Conference Paper
Hierarchical Integration of Runtime Models
The complexity of embedded applications is growing rapidly. Mainstream software technology is facing serious challenges for leaving out non-functional aspects of embedded systems. To achieve this goal, we have...
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Chapter and Conference Paper
Skeleton Driven Limb Animation Based on Three-Layered Structure
In this paper, we present a new model for the skeleton driven limb animation, which is composed of three layers: linear bones, volumetric bones and coarse volumetric control lattice. Volumetric bones are drive...
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Chapter and Conference Paper
D3DPR: A Direct3D-Based Large-Scale Display Parallel Rendering System Architecture for Clusters
The current trend in hardware for parallel rendering is to use clusters instead of high-end super computer. We describe a novel parallel rendering system that allows application to render to a large-scale disp...
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Chapter and Conference Paper
A Component-Based Model Integrated Framework for Embedded Software
The development of distributed, concurrent software in embedded systems is becoming increasingly complex and error-prone. Model-based integration of reusable components is advocated as the method of choice. To...
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Chapter and Conference Paper
A New Method for Controlling Smoke’s Shape
In this paper we present a novel method for efficiently controlling the smoke’s shape. Given the user-specified shape, a geometric model, our method generates a simulation in which smoke flows out somewhere an...
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Chapter and Conference Paper
MPEG-4 Based Interactive 3D Visualization for Web-Based Learning
Interactive 3D based visualization technique can provide additional capacity for e-learning systems. In this paper, we introduce a MPEG-4 standard based interactive 3D visualization system with potential appli...
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Chapter and Conference Paper
GVis: A Java-Based Architecture for Grid Enabled Interactive Visualization
In this paper we present GVis – a Java-based software architecture for grid enabled interactive visualization. Compared with traditional parallel solutions that use multiprocessor computers or PC clusters, GVi...
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Chapter and Conference Paper
Proactive Multi-path Routing
Internet service provider faces a daunting challenge in provisioning network efficiently. We introduce a proactive multipath routing scheme that tries to route traffic according to its built-in properties. Bas...
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Chapter and Conference Paper
New Semi-fragile Authentication Watermarking
In this paper we propose a semi-fragile watermarking scheme, which can be used for image authentication. Let the original image be performed by the l-level discrete wavelet transformation. Then the approximate...
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Chapter and Conference Paper
Digital Sound Watermarks Based on Improved Sinusoidal Analysis/Synthesis Model
In this paper, a simple and efficient algorithm for designing digital sound watermark is presented. The main idea is by hiding the secret information in the amplitude of a certain frequency under 20Hz. This ap...