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  1. No Access

    Chapter and Conference Paper

    A Scalable HLA-Based Distributed Simulation Framework for VR Application

    HLA-based Distributed Simulation technology is employed widely in Virtual Reality (VR) applications, such as military simulation, internet games, roaming etc. To support larger number of participants, scalabil...

    Zonghui Wang, Jiaoying Shi, **aohong Jiang in Advances in Artificial Reality and Tele-Ex… (2006)

  2. No Access

    Chapter and Conference Paper

    Virtual Reality and Mixed Reality for Virtual Learning Environments

    This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality an...

    Zhigeng Pan, Adrian David Cheok in Technologies for E-Learning and Digital En… (2006)

  3. No Access

    Chapter and Conference Paper

    Multi-stream Based Rendering Resource Interception and Reconstruction in D3DPR for High-Resolution Display

    In order to bring Direct3D9 application to run on PC clusters for high-resolution display with no modification, we have firstly presented D3DPR parallel rendering system. According to multi-stream scene data o...

    Zhen Liu, Jiaoying Shi, Hua **ong in Advances in Artificial Reality and Tele-Ex… (2006)

  4. No Access

    Chapter and Conference Paper

    Research on Segmentation Algorithm of 3d Medical Data

    A segmentation algorithm in 3d medical data is proposed based on boundary model and local character structure in this paper. We found out inner voexls and outer voexls by pre-appointed voxel based on boundary ...

    Yanjun Peng, Dandan Zhang, Weidong Zhao in Advances in Artificial Reality and Tele-Ex… (2006)

  5. No Access

    Chapter and Conference Paper

    Generating 3D Paper-Cutting Effects

    We present a framework for generating paper-cutting effects on mesh models. Our system involves the construction of model defined paper-cutting patterns, extraction of the medial axis (MA) from the mesh models...

    Yan Li, **hui Yu, Honxin Zhang in Technologies for E-Learning and Digital En… (2006)

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    Chapter and Conference Paper

    Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene

    We present an efficient occlusion culling algorithm for interactive rendering of large complex virtual scene with high depth complexity. Our method exploits both spatial and temporal coherence of visibility. A...

    Hua **ong, Zhen Liu, Aihong Qin, Haoyu Peng in Interactive Technologies and Sociotechnica… (2006)

  7. No Access

    Chapter and Conference Paper

    Digitization of Culture Heritage Based on Tour into the Picture

    Tour into the picture (TIP) is a technique that can make animation from one 2D image of a scene. Compared to traditional geometry based modeling method, it is not only realized easily, but also can provide bet...

    Ya** Zhang, Yang Zhao, Jiaoying Shi in Technologies for E-Learning and Digital En… (2006)

  8. No Access

    Chapter and Conference Paper

    Hierarchical Integration of Runtime Models

    The complexity of embedded applications is growing rapidly. Mainstream software technology is facing serious challenges for leaving out non-functional aspects of embedded systems. To achieve this goal, we have...

    Cheng **e, Wenzhi Chen, Jiaoying Shi, L ü Ye in Embedded Software and Systems (2005)

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    Chapter and Conference Paper

    Skeleton Driven Limb Animation Based on Three-Layered Structure

    In this paper, we present a new model for the skeleton driven limb animation, which is composed of three layers: linear bones, volumetric bones and coarse volumetric control lattice. Volumetric bones are drive...

    Jiarong Yu, Jiaoying Shi, Yongxia Zhou in AI 2005: Advances in Artificial Intelligence (2005)

  10. No Access

    Chapter and Conference Paper

    D3DPR: A Direct3D-Based Large-Scale Display Parallel Rendering System Architecture for Clusters

    The current trend in hardware for parallel rendering is to use clusters instead of high-end super computer. We describe a novel parallel rendering system that allows application to render to a large-scale disp...

    Zhen Liu, Jiaoying Shi, Haoyu Peng, Hua **ong in Advances in Computer Systems Architecture (2005)

  11. No Access

    Chapter and Conference Paper

    A Component-Based Model Integrated Framework for Embedded Software

    The development of distributed, concurrent software in embedded systems is becoming increasingly complex and error-prone. Model-based integration of reusable components is advocated as the method of choice. To...

    Wenzhi Chen, Cheng **e, Jiaoying Shi in Embedded Software and Systems (2005)

  12. No Access

    Chapter and Conference Paper

    A New Method for Controlling Smoke’s Shape

    In this paper we present a novel method for efficiently controlling the smoke’s shape. Given the user-specified shape, a geometric model, our method generates a simulation in which smoke flows out somewhere an...

    Yongxia Zhou, Jiaoying Shi, Jiarong Yu in Advances in Multimedia Information Process… (2005)

  13. No Access

    Chapter and Conference Paper

    MPEG-4 Based Interactive 3D Visualization for Web-Based Learning

    Interactive 3D based visualization technique can provide additional capacity for e-learning systems. In this paper, we introduce a MPEG-4 standard based interactive 3D visualization system with potential appli...

    Qiong Zhang, Jiaoying Shi in Advances in Web-Based Learning – ICWL 2004 (2004)

  14. No Access

    Chapter and Conference Paper

    GVis: A Java-Based Architecture for Grid Enabled Interactive Visualization

    In this paper we present GVis – a Java-based software architecture for grid enabled interactive visualization. Compared with traditional parallel solutions that use multiprocessor computers or PC clusters, GVi...

    Youbing Zhao, Wei Chen, Yingjun Qiu in Grid and Cooperative Computing - GCC 2004 … (2004)

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    Chapter and Conference Paper

    Proactive Multi-path Routing

    Internet service provider faces a daunting challenge in provisioning network efficiently. We introduce a proactive multipath routing scheme that tries to route traffic according to its built-in properties. Bas...

    **g Shen, Jiaoying Shi, Jon Crowcroft in From QoS Provisioning to QoS Charging (2002)

  16. No Access

    Chapter and Conference Paper

    New Semi-fragile Authentication Watermarking

    In this paper we propose a semi-fragile watermarking scheme, which can be used for image authentication. Let the original image be performed by the l-level discrete wavelet transformation. Then the approximate...

    Jiaoying Shi, Kaixiang Yi in Advances in Multimedia Information Processing — PCM 2001 (2001)

  17. No Access

    Chapter and Conference Paper

    Digital Sound Watermarks Based on Improved Sinusoidal Analysis/Synthesis Model

    In this paper, a simple and efficient algorithm for designing digital sound watermark is presented. The main idea is by hiding the secret information in the amplitude of a certain frequency under 20Hz. This ap...

    Zhe Song, Zhigeng Pan, Jiaoying Shi in Multimedia ’99 (2000)