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  1. Software Installation

    Every software on the computer should be installed in a certain way, in a certain location on the user’s hard disk. The vast majority of software...
    Berik I. Tuleuov, Ademi B. Ospanova in Beginning C++ Compilers
    Chapter 2024
  2. Some Useful Open Source Utilities

    Abstract
    Berik I. Tuleuov, Ademi B. Ospanova in Beginning C++ Compilers
    Chapter 2024
  3. Crypto++

    Crypto++ (also called CryptoPP, libcrypto++, and libcryptopp) is a cross-platform, free, and open source cryptographic C++ library written by Wei Dai.
    Berik I. Tuleuov, Ademi B. Ospanova in Beginning C++ Compilers
    Chapter 2024
  4. Libraries

    In this chapter, we will talk about static and dynamic-link libraries and how to create them. We will also show that, contrary to popular belief, you...
    Berik I. Tuleuov, Ademi B. Ospanova in Beginning C++ Compilers
    Chapter 2024
  5. Spike Traps

    The final obstacle we’ll implement will be a spike trap. It will teach you a new concept and give you more practice with the concepts we learned in...
    Chapter 2024
  6. OpenSSL

    OpenSSL is a popular open source cross-platform cryptographic library. In addition to well-known cryptographic algorithms and hash functions, the...
    Berik I. Tuleuov, Ademi B. Ospanova in Beginning C++ Compilers
    Chapter 2024
  7. Programming Languages and Software

    Currently, there are a large, if not huge, number of high-level languages; however, when it comes to scientific and engineering computing, the choice...
    Berik I. Tuleuov, Ademi B. Ospanova in Beginning C++ Compilers
    Chapter 2024
  8. Camera Movement

    The first thing we’ll do for our project is get some camera movement in working order. The player has to be able to move around the stage to be able...
    Chapter 2024
  9. Unity Basics

    Now that we have Unity set up and a new project to work with, let’s get comfortable with the engine. This is the user interface we will be...
    Chapter 2024
  10. Force Fields and Jump Pads

    In this chapter, we’ll be implementing a configurable ForceField script that pairs with a trigger collider to apply force to Rigidbodies and/or the...
    Chapter 2024
  11. Moving Platforms

    In this chapter, we’ll implement a moving, floating platform that travels back and forth between two locations, and we’ll implement a simple system...
    Chapter 2024
  12. Tower Defense Design and Outline

    It’s time to start our next project – a little tower defense game. We’ll get some practice using inheritance, learn how to perform basic pathfinding...
    Chapter 2024
  13. Building and Selling

    With our UI in place, it’s time to hook it up with its functionality, giving our player the ability to build and sell towers. This will teach us how...
    Chapter 2024
  14. Working with Objects

    Remember when we talked about how programming is largely concerned with organizing and manipulating data? We interact with data as objects. A single...
    Chapter 2024
  15. Manipulating the Scene

    We’ve learned the basics of the most important windows in the Unity engine, and we know how to create simple objects and view their components...
    Chapter 2024
  16. Obstacle Course Conclusion

    At last, we’ve reached the end of our first project. Let’s go over the final steps you might take when finished with a project: “building” it so that...
    Chapter 2024
  17. Wall Jum**

    With our player movement, gravity, and jum** implemented in the last chapter, we’ll move on to give our player the ability to push off a nearby...
    Chapter 2024
  18. Towers and Targeting

    Now that we have enemies and projectiles ready to go, we need towers to fire at them. In this chapter, we’ll implement the framework that all of our...
    Chapter 2024
  19. Tower Defense Conclusion

    We have at last concluded our second project. It’s no finished game, but we’ve learned quite a lot along the way. Let’s get a quick refresher on it...
    Chapter 2024
  20. Patrolling Hazards

    Now that the game is sha** up more, it’s in need of some greater obstacle variety. In this chapter, we’ll implement “Patrollers,” and along the...
    Chapter 2024
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