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Showing 1-20 of 4,342 results
  1. A.C.Q.U.A.: Advisible Conscious Quality Use from Assisi

    The paper describes the project “A.C.Q.U.A./Advisible Conscious Quality Use from Assisi,” which focuses on the recovery and regeneration of ancient...
    Maria Dolores Morelli, Luigi Maffei, ... Alessandra Clemente in For Nature/With Nature: New Sustainable Design Scenarios
    Chapter 2024
  2. Design, Handicraft and Made in Italy for Sustainability and Innovation: The Tuscany Case Study

    Made-in-Italy companies, capable of producing products of the highest quality and of imposing themselves on markets at the international level, have...
    Francesca Tosi, Claudia Becchimanzi, ... Alessia Brischetto in For Nature/With Nature: New Sustainable Design Scenarios
    Chapter 2024
  3. Neomateria: Designing for Endowing Matter with Agentivity

    The contribution starting point is the two-days “Green Studies” seminar (13 and 14 June 2022), organised by the doctoral students of the XXXVII cycle...
    Jacopo Baldelli, Michele De Chirico, Clizia Moradei in For Nature/With Nature: New Sustainable Design Scenarios
    Chapter 2024
  4. Ocean and Service Design: Mutual Inspiration

    The link between design and nature, day by day, is becoming tighter: on one hand, in terms of care and protection, on the other, as a model of formal...
    Chapter 2024
  5. Digital Twins in the Ideation and Definition Phases of the Product Lifecycle

    This is the fourth chapter of a book that describes 3 related technologies—PLM, the IoT, and Digital Twin—and then outlines how they are applied...
    Chapter 2024
  6. Implementing Digital Twins

    This is the eighth and final chapter of a book that describes 3 related technologies—PLM, the IoT, and Digital Twin—and then outlines how they are...
    Chapter 2024
  7. Introducing Product Lifecycle Management (PLM)

    This is the first chapter of a book that describes 3 related technologies—PLM, the IoT, and Digital Twin—and then outlines how they are applied...
    Chapter 2024
  8. Introducing the Internet of Things (IoT)

    This is the second chapter of a book that describes 3 related technologies—PLM, the IoT, and Digital Twin—and then outlines how they are applied...
    Chapter 2024
  9. Dyadic Transformations

    The purpose of this chapter is to use the action types described in Chap. 10 to define basic generic...
    Chapter 2024
  10. Ends, Means and Functions

    The purpose of this chapter is to clarify the distinction between goals and objectives which can be considered as different types of ends....
    Chapter 2024
  11. Control Actions

    This chapter analyses the functional relations between a control system and the process in a SCPS by applying the dyadic and triadic transformation...
    Chapter 2024
  12. Technical Artefacts and Humans

    The purposes of this chapter are to explain the nature of a technical artefact, and to introduce social-cyber-physical-systems (SCPS) as the...
    Chapter 2024
  13. Action Phases

    The purpose this chapter is to introduce temporal aspects of actions in more details including a discussion of their relations to causal roles of...
    Chapter 2024
  14. Defining the Emotional Design Stages of Package Designs by Analyzing the Melatonin Gummy Candy Packaging

    This study employs a research approach that combines qualitative and quantitative methods, utilizing the three dimensions of emotional design as...
    **e Zeyuan, Albert Young Choi in Advances in Design and Digital Communication IV
    Conference paper 2024
  15. “Nothing in This House Is by Chance”: Design Ethnography for the Well-Being of Children with Autism

    The aim of this paper is to explore how design can contribute to fostering the well-being of children with Autism Spectrum Disorder (ASD) in their...
    Emanuele Dutton, Paula Trigueiros, Alison Burrows in Advances in Design and Digital Communication IV
    Conference paper 2024
  16. Identifying Design Guidelines of Interactive Whiteboard Interfaces Through Usability Evaluation

    Interactive whiteboards are used to make classroom teaching and discussion easier and are used in all levels of educational classes, corporate...
    Raiyan Jahangir, Zinia Sultana, ... Muhammad Nazrul Islam in Advances in Design and Digital Communication IV
    Conference paper 2024
  17. Surfing the Landscape of Physical Computing Platforms to Develop Electroacoustic Musical Instruments

    There has been an increasing number, development, and availability of platforms choices to prototype electroacoustic instruments in the last decade....
    Filipe Lopes, Sérgio Coutinho in Advances in Design and Digital Communication IV
    Conference paper 2024
  18. Amiais@SL: A Metaverse Simulator to Support Playful Engagement in Learning About Cultural Heritage

    The cultural heritage of rural communities is at risk as their populations age and their social and economic structures deteriorate. That is the case...
    Ana Carla Amaro, Lídia Oliveira in Advances in Design and Digital Communication IV
    Conference paper 2024
  19. Chandra-Padma: Identifying Motivations for Children to Respond and React to a Book with a Non-linear Narrative Structure

    Innovative primary education structures and teaching strategies are in high demand in order to develop children’s critical thinking and it is...
    Sa**i Lankadari, Buddhika Rodrigo in Advances in Design and Digital Communication IV
    Conference paper 2024
  20. Contemporary Tattoo and Social Media: A Special Relationship

    Historically, tattoos have a negative connotation, being mainly associated with underground culture, while contemporary tattoos carry a different...
    Bruno Cordeiro, Suzana Parreira in Advances in Design and Digital Communication IV
    Conference paper 2024
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