We are improving our search experience. To check which content you have full access to, or for advanced search, go back to the old search.

Search

Please fill in this field.

Search Results

Showing 1-20 of 10,000 results
  1. A. Proof of Thm. 4.34

    Abstract not available
    Chapter
  2. Index

    Abstract not available
    Chapter
  3. References

    Abstract not available
    Chapter
  4. Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attention Restoration

    This study investigates the efficacy of Augmented Reality (AR) in enhancing attention restoration, leveraging the conceptual framework of Attention...
    Hanfu He, Wei Cui, Yu Wang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  5. A Virtual Reality Based Therapeutic Approach for Stuttering Intervention

    Stuttering, a speech disorder with far-reaching effects on communication and emotional well-being, has long posed challenges for those affected. This...
    J. Cecil, John A. Tetnowski, Sriram Kumar Tentu in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  6. Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse’s Z3)

    This paper presents Z3VR, an interactive simulation of Konrad Zuse’s Z3 computer in a Virtual Reality (VR) environment, intended to give users the...
    Lukas Moersler, David A. Plecher, ... Gudrun Klinker in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  7. Mixed-Integer Programming for Adaptive VR Workflow Training

    With advances in consumer-grade virtual reality (VR) devices, VR training gains unprecedented attention in research and industries. Although the...
    Yongqi Zhang, Chuan Yan, ... Lap-Fai Yu in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  8. Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design Interaction

    This paper first studies the origin and flow of IP images from the interactive perspective of design, explores the definition and rules of IP in the...
    Junyu Zhou, Ruiyang Chen in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  9. Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality

    This study investigates body image perception, focusing on the impact of exposure to “ideal thinness” images on body dissatisfaction and attentional...
    Jose Gutierrez-Maldonado, Alejandra Rueda-Pina, ... Bruno Porras-Garcia in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  10. Navigating Real-To-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions

    This research manuscript is dedicated to exploring the critical process of onboarding individuals from the tangible, real-world environment into the...
    Priyanka Bharti, Sanika Bhide, Chirag Savaliya in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  11. The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game

    This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments....
    Mohammadamin Sanaei, Stephen B. Gilbert, ... Jonathan W. Kelly in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  12. Games that Move You: A Cinematic User Experience Evaluation of VR Games

    As the entertainment landscape continues to evolve, researchers have concentrated their efforts on the potentiality of digital technologies to...
    Andrew Bedard, Kevin Bedard, Qi** Zhang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  13. Research on the Benefits of Biophilia Effects in Virtual Environments

    Stephen Kaplan’s attention restoration theory (ART) proposed that exposure to the natural environment can restore and replenish direct attention...
    HsinChiao Chan, Yinghsiu Huang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
Did you find what you were looking for? Share feedback.