Search
Search Results
-
A. Proof of Thm. 4.34
Abstract not available -
Index
Abstract not available -
-
-
-
References
Abstract not available -
-
-
-
-
Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attention Restoration
This study investigates the efficacy of Augmented Reality (AR) in enhancing attention restoration, leveraging the conceptual framework of Attention... -
A Virtual Reality Based Therapeutic Approach for Stuttering Intervention
Stuttering, a speech disorder with far-reaching effects on communication and emotional well-being, has long posed challenges for those affected. This... -
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse’s Z3)
This paper presents Z3VR, an interactive simulation of Konrad Zuse’s Z3 computer in a Virtual Reality (VR) environment, intended to give users the... -
Mixed-Integer Programming for Adaptive VR Workflow Training
With advances in consumer-grade virtual reality (VR) devices, VR training gains unprecedented attention in research and industries. Although the... -
Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design Interaction
This paper first studies the origin and flow of IP images from the interactive perspective of design, explores the definition and rules of IP in the... -
Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality
This study investigates body image perception, focusing on the impact of exposure to “ideal thinness” images on body dissatisfaction and attentional... -
Navigating Real-To-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions
This research manuscript is dedicated to exploring the critical process of onboarding individuals from the tangible, real-world environment into the... -
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments.... -
Games that Move You: A Cinematic User Experience Evaluation of VR Games
As the entertainment landscape continues to evolve, researchers have concentrated their efforts on the potentiality of digital technologies to... -
Research on the Benefits of Biophilia Effects in Virtual Environments
Stephen Kaplan’s attention restoration theory (ART) proposed that exposure to the natural environment can restore and replenish direct attention...