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Chapter and Conference Paper
ConQeng: A Middleware for Quality of Context Aware Selection, Measurement and Validation
A set of quality metrics (e.g., timeliness, completeness) together represent the Quality of Context (QoC); their values determine the usability of context to context consumers (IoT applications). Therefore, ob...
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Chapter
Conclusion
We conclude this book by discussing several questions on the city that are on a more philosophical tone.
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Chapter
The Automated City: Concept and Metaphors
This chapter reviews the notion (and visions) of the Automated City in popular press, and in research publications, and then attempts to outline a conceptualisation of the Automated City. We first discuss what...
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Chapter
The Future of the Automated City: Social, Technical and Ethical Perspectives
The previous chapter discussed particular issues in relation to Automated Vehicles, urban robots and urban drones. This chapter discusses visions, perspectives and challenges of the Automated City more general...
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Chapter and Conference Paper
CVSS Based Attack Analysis Using a Graphical Security Model: Review and Smart Grid Case Study
Smart Grid is one of the critical technologies that provide essential services to sustain social and economic developments. There are various cyber attacks on the Smart Grid system in recent years, which resul...
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Chapter
An Overview of Technology Trends Towards Smarter Cities
The chapter discusses the rise of technology usage in cities, and how the recent COVID-19 crisis provided an opportunity for technologists to meaningfully consider how their technologies could be useful in cit...
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Chapter
Automated Vehicles, Urban Robots and Drones: Three Elements of the Automated City
As illustrations of what constitutes the Automated City, this chapter highlights (among many) three types of technologies: (1) automated vehicles, (2) robots in indoor public spaces and outdoors (on city stree...
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Chapter
Extreme Cooperation with Smart Things
The development of energy efficient long and short range networking technologies among mobile devices is enabling the device mesh mentioned in Chap. 1, between all types of mobile devices, including smart vehi...
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Chapter
Drone Services for Mobile Crowds
There have been tremendous recent developments in drone (unmanned aerial vehicles, or UAVs) technology [3] in terms of control and automatic flight of drones, so that while regulations and drone protection mea...
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Chapter
Conclusion and Future Work
Against the backdrop of technology trends such as cloud computing, IoT, mobile and wearable computing, crowd computing, a culture of sharing, collective computing, and swarm dynamics, this book has attempted t...
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Chapter
Crowd+Cloud Machines
This chapter reviews several examples of how (machine and human) resources of a (mobile) crowd of people with separately owned devices can be pooled together and combined with a cloud computing mediating platf...
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Chapter
Scalable Context-Awareness
Since the pioneering work on context-aware computing by Schilit et al. [12] over two decades ago, there have been tremendous developments in context-aware mobile computing [1, 7], a mobile device is made aware...
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Chapter
Social Links for Crowds and Things
This chapter considers social links formed within crowds of people, often captured digitally in social media networks, including the notions of ‘following’, ‘being followed’, ‘friends’, and ‘connections’. The ...
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Chapter
Ubiquitous Connections: The Internet of People and Things
This chapter introduces a range of technology trends, including Cloud Computing, Internet of Things, Device Mesh, Big Data, Wearable Computing, Crowd Computing, Crowdsourcing, Culture of Sharing, Collective Co...
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Chapter
Technology Trends: Working Life with ‘Smart Things’
This chapter examines current information technology trends, including mobile, wearable and distributed computing, social networks, crowdsourcing, the Internet-of-Things, and social machines, and discuss their...
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Chapter and Conference Paper
Declarative Programming for Mobile Crowdsourcing: Energy Considerations and Applications
This paper introduces LogicCrowd, a declarative programming platform for mobile crowdsourcing applications (using social media networks and peer-to-peer networks), developed as an extension of Prolog. We present ...
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Chapter and Conference Paper
MES: A System for Location-Aware Smart Messaging in Emergency Situations
Location is considered the most significant element of context in ubiquitous computing. Location information, besides system context information, can offer rich queries for handling information especially in e...
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Chapter and Conference Paper
Honeybee: A Programming Framework for Mobile Crowd Computing
Although smartphones are increasingly becoming more and more powerful, enabling pervasiveness is severely hindered by the resource limitations of mobile devices. The combination of social interactions and mobi...
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Chapter and Conference Paper
HealthyLife: An Activity Recognition System with Smartphone Using Logic-Based Stream Reasoning
This paper introduces a prototype we named HealthyLife which uses Answer set programming based Stream Reasoning (ASR) in combination with Artificial Neural Network (ANN) to automatically recognize users activitie...
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Chapter and Conference Paper
Answer Set Programming for Stream Reasoning
This paper explores Answer Set Programming (ASP) for stream reasoning with data retrieved continuously from sensors. We describe a proof-of-concept with an example of using declarative models to recognize car ...