Skip to main content

and
  1. Chapter

    Correction to: Esports in the Asia-Pacific

    Filippo Gilardi, Paul Martin in Esports in the Asia-Pacific (2023)

  2. Chapter

    Introduction to Esports in the Asia-Pacific

    The introduction aims to provide an understanding of the status of the esports phenomenon in countries from the Asia-Pacific region. The chapter presents readers with the main objectives and topics of the book...

    Filippo Gilardi, Paul Martin in Esports in the Asia-Pacific (2023)

  3. Chapter

    Conclusions to Esports in the Asia–Pacific

    The conclusion sums up some of the findings and highlights where Asia and Pacific esports innovate and suggests directions for future studies on esports in the region. It addresses the key theoretical concerns...

    Filippo Gilardi, Paul Martin in Esports in the Asia-Pacific (2023)

  4. No Access

    Chapter

    Benign Trials, Vexing Violations: Reading Humour in Puzzle Games

    Benign violation theory (BVT) claims that humour arises when a situation is interpreted as both benign and as a violation at the same time. The theory has been employed primarily in social psychology and not a...

    Wyatt Moss-Wellington, Paul Martin in Video Games and Comedy (2022)