Skip to main content

and
  1. Chapter and Conference Paper

    Virtual Reality and Desktop as a Combined Interaction-Visualisation Medium for a Problem-Solving Environment

    The paper addresses the problem of how to make a human-machine interaction user-friendlier within a problem-solving environment. Two different projection modalities — virtual reality and desktop solution — are...

    E. V. Zudilova, P. M. A. Sloot in Computational Science — ICCS 2003 (2003)

  2. Chapter and Conference Paper

    Lattice Boltzmann, a Robust and Accurate Solver for Interactive Computational Hemodynamics

    Surgical planning as a treatment for vascular diseases requires fast blood flow simulations that are efficient in handling changing geometry. It is, for example, necessary to try different paths of a planned b...

    A. M. Artoli, D. Kandhai, H. C. J. Hoefsloot in Computational Science — ICCS 2003 (2003)

  3. Chapter and Conference Paper

    ISS-Studio: A Prototype for a User-Friendly Tool for Designing Interactive Experiments in Problem Solving Environments

    In Problem Solving Environments (PSE), Interactive Simulation Systems (ISS) are an important interactive mode for studying complex scientific problems. But efficient and user-friendly tools for designing inter...

    Z. Zhao, G. D. van Albada, A. Tirado-Ramos, K. Zajac in Computational Science — ICCS 2003 (2003)

  4. No Access

    Chapter and Conference Paper

    Experiments with Migration of Message-Passing Tasks

    The combined computing capacity of the workstations that are present in many organisations nowadays is often under-utilised, as the performance for parallel programs is unpredictable. Load balancing through dy...

    K. A. Iskra, Z. W. Hendrikse, G. D. van Albada in Grid Computing — GRID 2000 (2000)

  5. No Access

    Chapter and Conference Paper

    Performance Analysis of Parallel N-Body Codes

    N-body codes are routinely exploited for simulation studies of physical systems, e.g. in the fields of Computational Astrophysics and Molecular Dynamics. Typically, they require only a moderate amount of run-ti.....

    P. Spinnato, G. D. van Albada, P. M. A. Sloot in High Performance Computing and Networking (2000)

  6. No Access

    Chapter and Conference Paper

    Simulating Job Scheduling for Clusters of Workstations

    In this paper we study hierarchical job scheduling strategies for clusters of workstations. Our approach uses two-level scheduling: global scheduling and local scheduling. The local scheduler refines the sched...

    J. Santoso, G. D. van Albada, B. A. A. Nazief in High Performance Computing and Networking (2000)

  7. No Access

    Chapter and Conference Paper

    Performance Measurements on Dynamite/DPVM

    The total computing capacity of workstations can be harnessed more efficiently by using a dynamic task allocation system. The Esprit project Dynamite provides such an automated load balancing system, through t...

    K. A. Iskra, Z. W. Hendrikse in Recent Advances in Parallel Virtual Machin… (2000)

  8. No Access

    Chapter and Conference Paper

    Preserving locality for optimal parallelism in task allocation

    Genetic Algorithms have been applied to several combinatorial optimisation problems, including the well known task allocation problem, originating from parallel computing. We introduce random task graphs as a ...

    A. Schoneveld, J. F. de Ronde, P. M. A. Sloot in High-Performance Computing and Networking (1997)

  9. No Access

    Chapter and Conference Paper

    High performance simulation for resonant-mass gravitational radiation antennas

    In this paper the design and validation of a high performance simulation is discussed that is of critical value to the feasibility study of the GRAIL project, the aim of which is to build a gravitational radia...

    J. F. de Ronde, G. D. van Albada in High-Performance Computing and Networking (1997)

  10. No Access

    Chapter and Conference Paper

    Breaking the curse of dynamics by task migration: Pilot experiments in the polder metacomputer

    With the advent of high speed networks, distributed cluster computing and metacomputing have assumed an enormous interest. However, software methods and techniques to make the full potential of these distribut...

    B. J. Overeinder, P. M. A. Sloot in Recent Advances in Parallel Virtual Machin… (1997)

  11. No Access

    Chapter and Conference Paper

    Load balancing by redundant decomposition and map**

    In this paper a methodology is presented that has been developed in the CAMAS3 project for the purpose of decomposition and map** of parallel processes to processor topologies. The methodology has been implemen...

    J. F. de Ronde, A. Schoneveld, P. M. A. Sloot in High-Performance Computing and Networking (1996)

  12. No Access

    Chapter and Conference Paper

    Simulating light scattering from micron-sized particles

    Employing the combination of a kernel with low computational complexity, implemented on powerful HPC systems, we are now able to push the limits of simulation of light scattering from arbitrary particles towar...

    A. G. Hoekstra, M. D. Grimminck in High-Performance Computing and Networking (1996)

  13. No Access

    Chapter and Conference Paper

    Constrained migration of an atmospheric circulation model

    In the migration of large production codes from sequential to parallel implementations a total rewriting of the original code is often prohibited. The reason for this is that very complicated codes took years ...

    B. D. Kandhai, P. M. A. Sloot, J. P. Huot in High-Performance Computing and Networking (1996)

  14. No Access

    Chapter and Conference Paper

    A comparison of the Iserver-Occam, parix, express, and PVM programming environments on a Parsytec GCel

    We compare the Iserver-Occam, Parix, PVM, and Express parallel programming environments on a Parsytec GCel with 512 T805 transputers. The comparison will be made by a detailed analysis of the performance of on...

    P. M. A. Sloot, A. G. Hoekstra in High-Performance Computing and Networking (1994)

  15. No Access

    Chapter and Conference Paper

    Simulated Annealing for N-body systems

    In this paper we discuss the map** of the physical problem of 2D crystallization with spherical boundary conditions onto a Simulated Annealing model, and the map** of this model onto a parallel computer. W...

    J. M. Voogd, P. M. A. Sloot, R. v. Dantzig in High-Performance Computing and Networking (1994)