-
Chapter
The Art of Serious Storytelling: Using Novel Visual Methods to Engage Veterinary Practitioners in Reducing Infection Risk During Surgical Preparation
Antimicrobial-resistant bacteria are a growing global healthcare threat. Uptake of appropriate infection prevention and control (IPC) measures is heavily influenced by human risk perception, consequent behavio...
-
Chapter
Application of AR and 3D Technology for Learning Neuroanatomy
Neuroanatomy is a notoriously challenging subject for many students to master. The phenomenon of students having difficulties in mastering this discipline is so widespread that Ralph F. Jozephivicz coined term...
-
Chapter
SKilletonVR: Canine Skeleton VR (Oculus Quest)
Traditionally veterinary degrees are taught using 2D images which show fixed viewpoints and cadaveric dissections which are an expensive resource and in limited supply. This lack of interactive, educational re...
-
Chapter
The Digital Dolphin: Are 3D Mobile Based and Interactive Models a Useful Aid to Volunteers on Stranding Schemes Learning the Basic Anatomy and Pathology of Cetaceans?
Cetacean research is crucially aided by stranding programmes, such as the Scottish Marine Animal Stranding Scheme (SMASS). As part of SMASS’s activities, it facilitates necropsies on dead stranded marine mamma...
-
Chapter
Using Molecular Visualisation Techniques to Explain the Molecular Biology of SARS-CoV-2 Spike Protein Mutations to a General Audience
Since the COVID-19 pandemic started in 2019, the virus responsible for the outbreak—SARS-CoV-2—has continued to evolve. Mutations of the virus’ spike protein, the main protein driving infectivity and transmiss...
-
Chapter
“Learning About Skin Breakdown”: Design, Development and Evaluation of an Augmented Reality Application to Inform About Pressure Ulcers (Sores) and Moisture Lesions
The identification, treatment and management of pressure ulcers and moisture lesions present a huge challenge to health and social care and the individuals who suffer from them. Despite some progress in reduci...
-
Chapter
Proof of Concept for the Use of Immersive Virtual Reality in Upper Limb Rehabilitation of Multiple Sclerosis Patients
Multiple sclerosis (MS) is a debilitating disease which gradually reduces motor function and mobility. Virtual reality (VR) has been successfully utilised in support of existing therapeutic approaches for many...
-
Chapter
The Co-IMMUNicate App: An Engaging and Entertaining Education Resource on Immunity to Respiratory Viruses
Co-IMMUNicate is a multi-layered engagement project with input from academics, teachers and pupils at a Glasgow primary school. The project is designed to ensure sustained impact on the school and local commun...
-
Chapter
Using Holograms to Engage Young People with Anatomy
As the need for STEM professionals continues to grow, encouraging young people into STEM fields is crucial. Technology is an efficient means to engage young audiences with learning, and recent advances in 3D v...
-
Chapter
Creating Interactive Three-Dimensional Applications to Visualise Novel Stent Grafts That Aid in the Treatment of Aortic Aneurysms
Three-Dimensional (3D) medical animations incorporated into applications are highly beneficial for clinical outreach and medical communication purposes that work towards educating the clinician and patient. Ao...
-
Chapter
Is It Time to FONA Friend? A Novel Mixed Reality Front of Neck Access Simulator
Emergency cricothyroidotomy is a life-saving but infrequently performed procedure for emergency airway difficulty. This is performed as the final “rescue” step, after all non-invasive intubation techniques hav...
-
Chapter
The Use of 3D Printing and Injection Moulding in the Development of a Low-Cost, Perfused Renal Malignancy Model for Training of Robot-Assisted Laparoscopic Partial Nephrectomy
This chapter presents research which aims to increase accessibility and availability of surgical training in robot-assisted laparoscopic partial nephrectomy (RALPN) by producing and evaluating a low-cost train...
-
Chapter
Correction to: Visualising the Link Between Carpal Bones and Their Etymologies
The original version of Chapter 6 was inadvertently published with only the second affiliation of the author Kaitlin Nasrala, but her first affiliation was missing. This has now been corrected.
-
Chapter
Augmented Reality Application of Schizocosa ocreata: A Tool for Reducing Fear of Arachnids Through Public Outreach
This study aims to create a mobile application for public interaction around the subject of wolf spiders, specifically the brush-legged wolf spider. The hope is that the public will have a reduced level of fea...
-
Chapter
What Not to Do with PPE: A Digital Application to Raise Awareness of Proper PPE Protocol
With a rise in personal protective equipment (PPE) use by all healthcare professionals (HCP) as a prime infection control strategy in the wake of the COVID-19 pandemic comes the potential increase in its misus...
-
Chapter
Visualising the Link Between Carpal Bones and Their Etymologies
It has been observed through published studies, as well as anecdotally, that medical students struggle with retention of anatomical knowledge. Studies have found that having an established understanding of cla...
-
Chapter
Enabling More Accessible MS Rehabilitation Training Using Virtual Reality
Multiple sclerosis (MS) is an autoimmune disorder caused by damage to the myelin that protects nerve fibres, resulting in demyelinated lesions and causing various symptoms, one of which is muscle weakness. Phy...
-
Chapter
Understanding the Brain and Exploring the Effects of Clinical Fatigue: From a Patient’s Perspective
Rheumatic and musculoskeletal diseases are a group of devastating autoimmune disorders that all share a common debilitating symptom fatigue. Fatigue is not widely understood and is often underrepresented in tr...
-
Chapter
Image Overlay Surgery Based on Augmented Reality: A Systematic Review
Augmented Reality (AR) applied to surgical guidance is gaining relevance in clinical practice. AR-based image overlay surgery (i.e. the accurate overlay of patient-specific virtual images onto the body surface...
-
Chapter
eLearning and Embryology: Designing an Application to Improve 3D Comprehension of Embryological Structures
Embryology and histology are subjects that are viewed as particularly challenging by students in higher education. This negative perception is the result of many factors such as restricted access to lab facili...