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  1. No Access

    Chapter and Conference Paper

    Toward User-Directed Evolution of Sound Synthesis Parameters

    Experiments are described which use genetic algorithms operating on the parameter settings of an FM synthesizer, with the aim of mimicking known synthesized sounds. The work is considered as a precursor to the...

    James McDermott, Niall J. L. Griffith in Applications of Evolutionary Computing (2005)

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    Chapter and Conference Paper

    Evolutionary GUIs for Sound Synthesis

    This paper describes an experiment carried out to determine which, among several possible evolutionary and non-evolutionary sound synthesizer graphical user interfaces, is the most suitable for the task of mat...

    James McDermott, Niall J. L. Griffith in Applications of Evolutionary Computing (2007)

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    Chapter and Conference Paper

    New-Generation Methods in an Interpolating EC Synthesizer Interface

    This paper describes work on a graphical user interface (GUI) for sound synthesizers based on interactive evolutionary computation. The GUI features user-controlled interpolation for fast auditioning and evalu...

    James McDermott, Niall J. L. Griffith in Applications of Evolutionary Computing (2008)

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    Chapter

    Evolutionary Computation Applied to Sound Synthesis

    Sound synthesis is a natural domain in which to apply evolutionary computation (EC). The EC concepts of the genome, the phenotype, and the fitness function map naturally to the synthesis concepts of control pa...

    James McDermott, Niall J. L. Griffith, Michael O’Neill in The Art of Artificial Evolution (2008)

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    Chapter and Conference Paper

    Elevated Pitch: Automated Grammatical Evolution of Short Compositions

    A system for automatic composition using grammatical evolution is presented. Music is created under the constraints of a generative grammar, and under the bias of an automatic fitness function and evolutionary...

    John Reddin, James McDermott, Michael O’Neill in Applications of Evolutionary Computing (2009)

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    Chapter and Conference Paper

    A Fine-Grained View of GP Locality with Binary Decision Diagrams as Ant Phenotypes

    The property that neighbouring genotypes tend to map to neighbouring phenotypes, i.e. locality, is an important criterion in the study of problem difficulty. Locality is problematic in tree-based genetic progr...

    James McDermott, Edgar Galván-Lopéz in Parallel Problem Solving from Nature, PPSN… (2010)

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    Chapter and Conference Paper

    An Analysis of the Behaviour of Mutation in Grammatical Evolution

    This study attempts to decompose the behaviour of mutation in Grammatical Evolution (GE). Standard GE mutation can be divided into two types of events, those that are structural in nature and those that are no...

    Jonathan Byrne, Michael O’Neill, James McDermott, Anthony Brabazon in Genetic Programming (2010)

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    Chapter and Conference Paper

    Jive: A Generative, Interactive, Virtual, Evolutionary Music System

    A novel paradigm and system for interactive generative music are described. Families of musical pieces are represented as functions of a time variable and several variables under user control. Composition/perf...

    Jianhua Shao, James McDermott, Michael O’Neill in Applications of Evolutionary Computation (2010)

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    Chapter and Conference Paper

    Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design

    This study evolves and categorises a population of conceptual designs by their ability to handle physical constraints. The design process involves a trade-off between form and function. The aesthetic considera...

    Jonathan Byrne, Michael Fenton, Erik Hemberg in Applications of Evolutionary Computation (2011)

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    Chapter

    A Fine-Grained View of Phenotypes and Locality in Genetic Programming

    The locality of the map** from genotype to phenotype is an important issue in the study of landscapes and problem difficulty in evolutionary computation. In tree-structured Genetic Programming (GP), the localit...

    James McDermott, Edgar Galván-Lopéz in Genetic Programming Theory and Practice IX (2011)

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    Chapter and Conference Paper

    How Far Is It from Here to There? A Distance That Is Coherent with GP Operators

    The distance between pairs of individuals is a useful concept in the study of evolutionary algorithms. It is particularly useful to define a distance which is coherent with, i.e. related to, the action of a parti...

    James McDermott, Una-May O’Reilly, Leonardo Vanneschi in Genetic Programming (2011)

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    Chapter and Conference Paper

    Flex-GP: Genetic Programming on the Cloud

    We describe Flex-GP, which we believe to be the first largescale genetic programming cloud computing system. We took advantage of existing software and selected a socket-based, client-server architecture and a...

    Dylan Sherry, Kalyan Veeramachaneni in Applications of Evolutionary Computation (2012)

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    Chapter and Conference Paper

    Genetic Programming for Musical Sound Analysis

    This study uses Genetic Programming (GP) in develo** a classifier to distinguish between five musical instruments. Using only simple arithmetic and boolean operators with 95 features as terminals, a program ...

    Róisín Loughran, Jacqueline Walker in Evolutionary and Biologically Inspired Mus… (2012)

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    Chapter and Conference Paper

    A Library to Run Evolutionary Algorithms in the Cloud Using MapReduce

    We discuss ongoing development of an evolutionary algorithm library to run on the cloud. We relate how we have used the Hadoop open-source MapReduce distributed data processing framework to implement a single ...

    Pedro Fazenda, James McDermott in Applications of Evolutionary Computation (2012)

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    Chapter and Conference Paper

    Graph Grammars as a Representation for Interactive Evolutionary 3D Design

    A new interactive evolutionary 3D design system is presented. The representation is based on graph grammars, a fascinating and powerful formalism in which sub-graphs, nodes and edges are iteratively rewritten ...

    James McDermott in Evolutionary and Biologically Inspired Music, Sound, Art and Design (2012)

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    Chapter

    Should Music Interaction Be Easy?

    A fundamental assumption in the fields of human-computer interaction and usability studies is that interfaces should be designed for ease of use, with a few exceptions such as the trade-off with long-term powe...

    James McDermott, Toby Gifford, Anders Bouwer in Music and Human-Computer Interaction (2013)

  17. No Access

    Chapter

    FlexGP.py: Prototy** Flexibly-Scaled, Flexibly-Factored Genetic Programming for the Cloud

    Running genetic programming on the cloud presents researchers with great opportunities and challenges. We argue that standard island algorithms do not have the properties of elasticity and robustness required ...

    James McDermott, Kalyan Veeramachaneni in Genetic Programming Theory and Practice X (2013)

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    Chapter and Conference Paper

    Program Optimisation with Dependency Injection

    For many real-world problems, there exist non-deterministic heuristics which generate valid but possibly sub-optimal solutions. The program optimisation with dependency injection method, introduced here, allows s...

    James McDermott, Paula Carroll in Genetic Programming (2013)

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    Chapter and Conference Paper

    Locality in Continuous Fitness-Valued Cases and Genetic Programming Difficulty

    It is commonly accepted that a map** is local if it preserves neighbourhood. In Evolutionary Computation, locality is generally described as the property that neighbouring genotypes correspond to neighbourin...

    Edgar Galvan, Leonardo Trujillo in EVOLVE - A Bridge between Probability, Set… (2013)

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    Chapter

    Evolutionary and Generative Music Informs Music HCI—And Vice Versa

    This chapter suggests a two-way influence between the field of evolutionary and generative music and that of human–computer interaction and usability studies. The interfaces used in evolutionary and generative...

    James McDermott, Dylan Sherry, Una-May O’Reilly in Music and Human-Computer Interaction (2013)

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