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Chapter and Conference Paper
The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis
Art is a fundamental part of human experience. Today the fruition of art is often mediated by new technologies such as virtual environments reproducing museums and expositions, and even more during the COVID-1...
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Chapter and Conference Paper
Promoting Positive Emotions in Older Adults: A Self-help Relational Savoring e-Intervention
Promoting positive emotions in older adults appears to be a path to support healthy aging and prevent mental disorders such as depression. To reach this goal, relational savoring (RS) appears to be a promising...
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Chapter and Conference Paper
Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App
Pregnancy involves important changes for women of all ages: it is a time of physical and psychological change. Women may experience anxiety and negative emotions, which can negatively influence their wellbein...
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Chapter and Conference Paper
Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study
The aging population increases the number of new diagnoses of breast cancer and women of all ages experience psychological stress for possible treatment related side effects. To prepare elderly women diagnosed...
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Chapter and Conference Paper
Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study
Job interview is one of the most frequently used methods to assess candidates for employment and it often evokes feelings of anxiety and distress. The principal aim of this study is to use a VR simulation expe...
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Chapter and Conference Paper
Ageing Positively with Digital Games
Active ageing is the process of optimizing health, social participation and security in order to enhance the quality of life of older individuals. Building on the paradigm of Positive Technology, we argue that...
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Chapter and Conference Paper
Hel** Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol
The emerging convergence of technology and health care is offering new methods and tools to help people cope with stressful upcoming events. To address the distress of chemotherapy and of alopecia in particula...
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Chapter and Conference Paper
No Man Is a Monkey Island: Individual Characteristics Associated with Gamers’ Preferences for Single or Multiplayer Games
Recent literature suggests that video games and serious games may be used to promote prosocial behavior and social abilities. Among several important open issues, a critical question regards what features of v...
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Chapter
Presence-Inducing Media for Mental Health Applications
Presence inducing media have recently emerged as a potentially effective way to provide general and specialty mental health services, and they appear poised to enter mainstream clinical delivery. However, to e...
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Chapter and Conference Paper
An Open-Source Virtual Reality Platform for Clinical and Research Applications
In recent years, there has been an increasing interest in clinical and research applications of virtual reality (VR). However, the adoption of this approach is still limited by the high costs of software devel...