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    Chapter and Conference Paper

    Investigating STEM Students’ First-Time Experience with Smart Glasses

    We study how STEM students experience the use of smart glasses for the first time. We evaluate the glasses’ usability, degree of technological acceptance, experience, and elicited emotional response. To this e...

    Ronny Santana, Gustavo Rossi in Information Systems and Technologies (2022)

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    Chapter and Conference Paper

    Studying the User Experience of an Educational AR-Based App for Smart Glasses

    The steady evolution of wearable technology—along with augmented reality (AR)—has enabled important advances in teaching and learning. We present STEM Education, an interactive AR application for smart glasses. W...

    Ronny Santana, Gustavo Rossi, Yves Rybarczyk in Information Systems and Technologies (2022)

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    Chapter and Conference Paper

    Smart Glasses User Experience in STEM Students: A Systematic Map** Study

    User experience (UX) is related to the feelings and emotions that people undergo when interacting with technology. This concept also applies to wearable devices, such as smart glasses, which have been widely a...

    Ronny Santana, Gustavo Rossi in Trends and Applications in Information Sys… (2021)

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    Chapter and Conference Paper

    Specific Dyslexia Exploratory Test (TEDE): Two Tasks Using Augmented Reality

    Dyslexia is a specific learning disability characterized by the difficulty to accurately and fluently recognize words due to a deficiency in the phonological component of language. This disability has a global...

    Maritzol Tenemaza, Rosa Navarrete in Advances in Usability, User Experience and… (2019)