We are improving our search experience. To check which content you have full access to, or for advanced search, go back to the old search.

Search

Please fill in this field.

Search Results

Showing 21-40 of 10,000 results
  1. 15 Effects of Grip** and Translational Forces on Teleoperation

    For minimally invasive surgical teleoperation systems, it is often impractical to provide the same number of degrees of freedom (dof) for position...
    Lawton N. Verner, Kristin A. Jeung, Allison M. Okamura in Multi-point Interaction with Real and Virtual Objects
    Chapter
  2. 2 Does Torque Minimization Yield a Stable Human Grasp?

    In this chapter, we present a study of the human grasp conducted with a mathematical formalism that has been developed in robotics during the last...
    Gabriel Baud-Bovy, Domenico Prattichizzo, Nadia Brogi in Multi-point Interaction with Real and Virtual Objects
    Chapter
  3. 7 Efficient Real-Time Realization of an Acoustic Human/Machine Front-End

    In the previous chapters, we discussed options for data-dependent optimum beamforming for acoustic human/machine front-ends on cost-sensitive...
    Chapter
  4. 11 Evaluation of Multipoint Contact Interfaces in Haptic Perception of Shapes

    This chapter presents the evaluation of a multicontact point interface for the shape recognition of objects. A set-up constituted of an Haptic...
    Antonio Frisoli, Massimo Bergamasco, ... Emanuele Ruffaldi in Multi-point Interaction with Real and Virtual Objects
    Chapter
  5. 1 Introduction

    With a continuously increasing desire for natural and comfortable human/machine interaction, the acoustic interface of any terminal for multimedia or...
    Chapter
  6. C Notations

    The following conventions are used: Lower case boldface denotes vectors, upper case boldface denotes matrices. The subscript (⋅) f...
    Chapter
  7. 12 Contact Location Trajectory on the Fingertip as a Sufficient Requisite for Illusory Perception of Haptic Shape and Effect of Multiple Contacts

    This chapter seeks to demonstrate that haptic curvature perception can result solely from the trajectory of the deformed region of the fingertip due...
    Hanifa Dostmohamed, Vincent Hayward in Multi-point Interaction with Real and Virtual Objects
    Chapter
  8. User Needs for Home Robotic Devices: A Comparison Between Middle-Aged and Older Adults

    Robotic devices are being introduced to support active aging and enhance the lives of older adults at home. To effectively design and implement such...
    Han**g Huang, Wenwen Fu, Rong Chen in Cross-Cultural Design
    Conference paper 2024
  9. Research on Interactive Design of Guangxi Bronze Drum Tourism and Cultural Creative Products Based on AR Technology

    Guangxi is one of the birthplaces of bronze drum culture, and bronze drum culture is rich in resources, which provides precious cultural genes for...
    Feng He, Zhengcheng Duan in Cross-Cultural Design
    Conference paper 2024
  10. Cross-Cultural Perspectives on Artificial Intelligence Generated Content (AIGC): A Comparative Study of Attitudes and Acceptance Among Global Products

    Given the popularity of interactive artificial intelligence models like ChatGPT, public perceptions of emerging Artificial Intelligence Generated...
    Zequn Liu, Zhe Chen in Cross-Cultural Design
    Conference paper 2024
  11. Unveiling User Cognitive Ergonomics Excellence: Digitally Redesigning Traditional Chinese Textile Patterns

    The convergence of traditional craftsmanship and cutting-edge digital technologies has sparked a revolution in the realm of modern visual design,...
    Dongze Huo in Cross-Cultural Design
    Conference paper 2024
  12. Influence of Voice Characteristics and Language Style of Intelligent Assistant on User Trust and Intention to Use

    Intelligent assistants are increasingly employed, utilizing voice interaction as a natural and intuitive method to offer users functions such as...
    Yiwei **ong, Qinzhuo Yu, Na Liu in Cross-Cultural Design
    Conference paper 2024
  13. Characteristics and Development of Digital Curators for Virtual-Physical Integration

    This study employs an action research methodology to implement digital-physical integration curation practically, utilizing the “Creative Life...
    Yueh Hsiu Giffen Cheng, Ying-Chi Chiu in Cross-Cultural Design
    Conference paper 2024
  14. Tangible Narrative - An Intelligent Cockpit Design Methodology for Designers to Experience

    Intelligent cockpit is a complicated spatial scenario merging technology and design, with more complex scenarios and interactions that set it apart...
    Mingyu Li, Danhua Zhao, ... Tao Wang in Cross-Cultural Design
    Conference paper 2024
  15. Exploring Reasons for Short Videos Engagement Behaviors of Senior Users

    The surge in popularity of short videos among the elderly has attracted attention, yet the motivations driving their usage remain unclear. This study...
    Conference paper 2024
  16. Constructing a Multi-dimensional Social Compensation Design Scale for Older People Within the Framework of Social Media for Smart Homes

    Managers and designers need to understand the subtleties of social compensation design so they can make social apps that meet the psychological needs...
    Ke Ma, Meng Gao, Renke He in Human Aspects of IT for the Aged Population
    Conference paper 2024
  17. Activities to Encourage Older Adults’ Skills in the Use of Digital Technologies on the Example of Multigenerational Houses in Germany

    Against the backdrop of demographic change and advancing digitalization, digital skills are indispensable for older adults. Nevertheless, using...
    Dietmar Jakob, Johannes Kuchler, ... Florian Wahl in Human Aspects of IT for the Aged Population
    Conference paper 2024
  18. Leveraging Curiosity to Care for an Aging Population

    The United States is experiencing a silver tsunami: an aging nation with baby boomers becoming the largest elderly population in the country’s...
    Cassini Nazir, Kuo Wei Lee, Mike Courtney in Human Aspects of IT for the Aged Population
    Conference paper 2024
  19. Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants

    Digital tourism does not replace the real experience, yet it can be a resource that democratizes tourism, especially in critical situations such as...
    Francisco Regalado, Cláudia Pedro Ortet, ... Ana Isabel Veloso in Human Aspects of IT for the Aged Population
    Conference paper 2024
  20. A Case of Designing a Game to Support Older Adults in a Community Setting: Implications for Supporting Active Togetherness

    Community senior centers often play a significant role in fostering physical activity and social interactions among seniors in the communities they...
    Swaroop John, Szu-Yu Yang, Aqueasha Martin-Hammond in Human Aspects of IT for the Aged Population
    Conference paper 2024
Did you find what you were looking for? Share feedback.