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Showing 21-40 of 10,000 results
  1. Optimization of Touch Active Area Size Based on Click Position Bias in Older Adults’ Touchscreen Interaction

    Changes in both physiological structure and psychological factors occur in older adults, leading to a decline in fine motor control and inferior...
    Yanling Zuo, **g**g Cao, Jia Zhou in Human Aspects of IT for the Aged Population
    Conference paper 2024
  2. Research on Adaptive Interface Warning Information Design for Situational Awareness

    This research concentrates on the elderly user group, proposing an innovative dynamic adaptive visualization mechanism within the realm of in-vehicle...
    Dapeng Wei, Shijun Ge, ... Yi Zhou in Human Aspects of IT for the Aged Population
    Conference paper 2024
  3. Research on Older Adults’ Interaction with E-Health Interface Based on Explainable Artificial Intelligence

    This paper proposed a comprehensive mixed-methods framework with varied samples of older adults, including user experience, usability assessments,...
    Xueting Huang, Zhibo Zhang, ... Kexin Wu in Human Aspects of IT for the Aged Population
    Conference paper 2024
  4. Co-designing Human–Chatbot Interaction for Various Healthcare Purposes: Considering Chatbots’ Social Characteristics and Communication Modalities

    The last decade has witnessed the blooming growth of healthcare chatbots in behavior interventions, elderly care, healthcare education, online...
    **nyi Wang, Qingchuan Li in Human Aspects of IT for the Aged Population
    Conference paper 2024
  5. Accessibility Research on Multimodal Interaction for the Elderly

    This study examines the potential and effectiveness of multimodal interaction techniques to enhance the accessibility of digital products for older...
    Conference paper 2024
  6. Family Care Partner Perceptions of a Social Assistive Robot to Support Connectedness and Health Behaviors in Assisted Living

    Social assistive robots (SAR) have potential to offer social and cognitive engagement for older adults residing in assisted living facilities. There...
    Shannon R. Power, Kasey N. Smith, ... Jenay M. Beer in Human Aspects of IT for the Aged Population
    Conference paper 2024
  7. Assessment of a Novel Virtual Environment for Examining Cognitive-Motor Processes During Execution of Action Sequences in a Human-Robot Teaming Context

    With the development of advanced AI and robotic systems, there is a growing interest in examining human-robot teaming. While the vast majority of...
    Jayesh Jayashankar, Anna L. Packy, ... Rodolphe J. Gentili in Augmented Cognition
    Conference paper 2024
  8. The Impact of Color in Phone Software Interfaces on the User Experience of the Elderly

    In recent years, China has entered an aging society [1]. As they age, the elderly experience a continuous decline in vision. The decrease in the...
    Teng Wang, Zhiyuan Ye, ... Ao Jiang in Human Aspects of IT for the Aged Population
    Conference paper 2024
  9. Online Semi-structured Interviews to Better Capture Generational Media Actions: The Relevance of Relaxed, Participative and Reflexive Approaches

    This paper presents thoughts on the use of online semi-structured interviews in a participatory format. On one hand, in the process of interviewing...
    Maria José Brites, Margarida Maneta, ... Inês Amaral in Human Aspects of IT for the Aged Population
    Conference paper 2024
  10. Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop

    The growing ubiquity of Information and Communication Technologies and the lack of older adults’ digital competences created new challenges and...
    Francisco Regalado, Carlos Santos, Ana Isabel Veloso in Human Aspects of IT for the Aged Population
    Conference paper 2024
  11. Early Use of Augmented Cognition for Online Learning Games in Hawai‘i

    This paper provides a historical and regional perspective on the adoption of technologies in online learning, focusing on gamification as an aspect...
    Martha E. Crosby, Marie K. Iding, Thanh Trúc T. Nguyễn in Augmented Cognition
    Conference paper 2024
  12. Distance-Based Lifestyle Medicine for Veterans with Chronic Multi-symptom Illness (CMI): Health Coaching as Behavioral Health Intervention for Clinical Adherence

    Chronic multi-symptom illness (CMI) is characterized by persistent, difficult to treat symptoms that interfere with daily functioning, affecting...
    Angela C. Summers, Rebecca McCullers, ... Michelle E. Costanzo in Augmented Cognition
    Conference paper 2024
  13. Can Neurofeedback Training Decrease Cognitive Bias? An Exploratory Analysis

    Cognitive biases are ubiquitous and finding ways to mitigate them has been an ongoing challenge. Here, we explore the possibility that brain training...
    Eddy J. Davelaar in Augmented Cognition
    Conference paper 2024
  14. Small Languages and Big Models: Using ML to Generate Norwegian Language Social Media Content for Training Purposes

    The advancement of language models has showcased their tremendous potential for both good purposes, and harmful misuse. However, the majority of...
    Ole Joachim Arnesen Aasen, Ricardo G. Lugo, Benjamin J. Knox in Augmented Cognition
    Conference paper 2024
  15. Enhancing Representation Learning of EEG Data with Masked Autoencoders

    Self-supervised learning has been a powerful training paradigm to facilitate representation learning. In this study, we design a masked autoencoder...
    Yifei Zhou, Sitong Liu in Augmented Cognition
    Conference paper 2024
  16. Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attention Restoration

    This study investigates the efficacy of Augmented Reality (AR) in enhancing attention restoration, leveraging the conceptual framework of Attention...
    Hanfu He, Wei Cui, Yu Wang in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  17. A Virtual Reality Based Therapeutic Approach for Stuttering Intervention

    Stuttering, a speech disorder with far-reaching effects on communication and emotional well-being, has long posed challenges for those affected. This...
    J. Cecil, John A. Tetnowski, Sriram Kumar Tentu in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  18. Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse’s Z3)

    This paper presents Z3VR, an interactive simulation of Konrad Zuse’s Z3 computer in a Virtual Reality (VR) environment, intended to give users the...
    Lukas Moersler, David A. Plecher, ... Gudrun Klinker in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  19. Mixed-Integer Programming for Adaptive VR Workflow Training

    With advances in consumer-grade virtual reality (VR) devices, VR training gains unprecedented attention in research and industries. Although the...
    Yongqi Zhang, Chuan Yan, ... Lap-Fai Yu in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  20. Exploration of User Experience in Virtual Reality Environment. A Systematic Review

    Virtual Reality (VR) is a computer-generated simulation that immerses users in a three-dimensional environment, often using a head-mounted display...
    Olaoluwa Oyedokun, Mohammed Alkahtani, Vincent G. Duffy in Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
    Conference paper 2024
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