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Optimization of Touch Active Area Size Based on Click Position Bias in Older Adults’ Touchscreen Interaction
Changes in both physiological structure and psychological factors occur in older adults, leading to a decline in fine motor control and inferior... -
Research on Adaptive Interface Warning Information Design for Situational Awareness
This research concentrates on the elderly user group, proposing an innovative dynamic adaptive visualization mechanism within the realm of in-vehicle... -
Research on Older Adults’ Interaction with E-Health Interface Based on Explainable Artificial Intelligence
This paper proposed a comprehensive mixed-methods framework with varied samples of older adults, including user experience, usability assessments,... -
Co-designing Human–Chatbot Interaction for Various Healthcare Purposes: Considering Chatbots’ Social Characteristics and Communication Modalities
The last decade has witnessed the blooming growth of healthcare chatbots in behavior interventions, elderly care, healthcare education, online... -
Accessibility Research on Multimodal Interaction for the Elderly
This study examines the potential and effectiveness of multimodal interaction techniques to enhance the accessibility of digital products for older... -
Family Care Partner Perceptions of a Social Assistive Robot to Support Connectedness and Health Behaviors in Assisted Living
Social assistive robots (SAR) have potential to offer social and cognitive engagement for older adults residing in assisted living facilities. There... -
Assessment of a Novel Virtual Environment for Examining Cognitive-Motor Processes During Execution of Action Sequences in a Human-Robot Teaming Context
With the development of advanced AI and robotic systems, there is a growing interest in examining human-robot teaming. While the vast majority of... -
The Impact of Color in Phone Software Interfaces on the User Experience of the Elderly
In recent years, China has entered an aging society [1]. As they age, the elderly experience a continuous decline in vision. The decrease in the... -
Online Semi-structured Interviews to Better Capture Generational Media Actions: The Relevance of Relaxed, Participative and Reflexive Approaches
This paper presents thoughts on the use of online semi-structured interviews in a participatory format. On one hand, in the process of interviewing... -
Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop
The growing ubiquity of Information and Communication Technologies and the lack of older adults’ digital competences created new challenges and... -
Early Use of Augmented Cognition for Online Learning Games in Hawai‘i
This paper provides a historical and regional perspective on the adoption of technologies in online learning, focusing on gamification as an aspect... -
Distance-Based Lifestyle Medicine for Veterans with Chronic Multi-symptom Illness (CMI): Health Coaching as Behavioral Health Intervention for Clinical Adherence
Chronic multi-symptom illness (CMI) is characterized by persistent, difficult to treat symptoms that interfere with daily functioning, affecting... -
Can Neurofeedback Training Decrease Cognitive Bias? An Exploratory Analysis
Cognitive biases are ubiquitous and finding ways to mitigate them has been an ongoing challenge. Here, we explore the possibility that brain training... -
Small Languages and Big Models: Using ML to Generate Norwegian Language Social Media Content for Training Purposes
The advancement of language models has showcased their tremendous potential for both good purposes, and harmful misuse. However, the majority of... -
Enhancing Representation Learning of EEG Data with Masked Autoencoders
Self-supervised learning has been a powerful training paradigm to facilitate representation learning. In this study, we design a masked autoencoder... -
Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attention Restoration
This study investigates the efficacy of Augmented Reality (AR) in enhancing attention restoration, leveraging the conceptual framework of Attention... -
A Virtual Reality Based Therapeutic Approach for Stuttering Intervention
Stuttering, a speech disorder with far-reaching effects on communication and emotional well-being, has long posed challenges for those affected. This... -
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse’s Z3)
This paper presents Z3VR, an interactive simulation of Konrad Zuse’s Z3 computer in a Virtual Reality (VR) environment, intended to give users the... -
Mixed-Integer Programming for Adaptive VR Workflow Training
With advances in consumer-grade virtual reality (VR) devices, VR training gains unprecedented attention in research and industries. Although the... -
Exploration of User Experience in Virtual Reality Environment. A Systematic Review
Virtual Reality (VR) is a computer-generated simulation that immerses users in a three-dimensional environment, often using a head-mounted display...