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Identification of Consumer Factors that Influence Purchase Intention in Online C2C Second-Hand Transactions
Despite the increasing popularity of the online Customer-to-Customer (C2C) second-hand market, factors that affect consumers’ willingness to engaged... -
Influence of Social Identity on the Ewom of Restaurants Through a Social Network. Peru Case
The purpose of the research is to determine the influence of social identity on electronic word of mouth (eWOM) of restaurant customers on Facebook,... -
Evaluation of ATCO Situational Awareness in a Flow-Centric Air Traffic Environment Using SAGAT
With current airspace infrastructure being stretched to their limits by the increase in demand for air traffic, Flow Centric Operations (FCO) have... -
Designing a Hazard Taxonomy: A Key Step in Studying the Risk Perception of Aviation Maintenance Mechanics
As part of our research on the perception of risk by aircraft mechanics, our objective is to evaluate how they perceive risk when exposed to... -
A Study on GML-Based Encryption Technology for Open-Source Software License and Service Structure Analysis in Cloud-Based Micro Service Architecture Environment
Micro-service architecture (MSA) refers to a structure in which several software with different roles are bundled into one service, rather than one... -
Identification of the Types of Strategies for the Development of Social Competencies in Virtual Environments of Management Students in Colombian Universities
The present study is directed towards the identification of the types of strategies for the development of social competences in virtual environments... -
FUNgi: An Interactive Toy Designed for Young Children Based on e-Textile Material
Electronic toys are almost necessary in young child’s childhood as a companion. However, more and more electronic toys in the market can provide a... -
Early Stage Design of a mHealth Intervention for Managing Gestational Diabetes Mellitus in Bangladeshi Women
Gestational Diabetes Mellitus (GDM) is a rising concern worldwide, particularly in low-resource countries such as Bangladesh, where access to... -
Proposal of a Home Aquarium Using Change Viewpoints
The aquarium market is growing and becoming popular. Many aquariums and zoos attempt to satisfy the visitors’ new experiences based on considering... -
New Trends Based on 4.0 Technologies for the Study of Juvenile Crime: A Bibliometric Study
The present study is directed towards identifying the new scientific trends based on 4.0 technologies for the study of juvenile crime in the Scopus... -
Product Appearance Design of In Vitro Diagnostic Card Using Colloidal Gold Method Based on Kansei Engineering
In vitro diagnostic (IVD) tests using immune colloidal gold technique are widely used in home disease prevention and disease diagnosis and have great... -
Usability of Reservation Systems of Japanese Airlines
In recent years, the style of travel in Japan has changed with the epidemic COVID19. As a result, the chances of making individual reservations for... -
AR-Classroom: Investigating User-App-Interactions to Enhance Usability of AR Technology for Learning Two and Three Dimensional Rotations
AR-enabled applications have the potential to contextualize math concepts within a concrete situation, like rotating an aircraft, where students can... -
Research on Construction of Cantonese Cultural Design Resource Library
Intending to excavate and organize representative Cantonese cultural resources, the author proposes a method and process for constructing Cantonese... -
Tell Me What I See: Universal Design and Educational Video for Inclusive Digital Education
This paper is based on the film Tell Me What I See, a documentary about Simen, a student at NTNU with hearing and visual impairment. We present... -
The Testing of EEG and HRV Parameters to Quantitatively Differentiate between the IGD and Healthy Group
Studies have been conducted to determine the status of the internet gaming disorder (IGD) using various bio-signals, including quantitative studies... -
The Virtual Environment as a Setting for Culture Heritage Mediation
The fully immersive virtual reality experience leads to living new cognitive and scientific experiences giving an additional dimension and value to... -
iLab-Gloves--Design of AR Experimental Gloves Based on Ergonomics and Force Feedback Technology
Experimental operations have always been a necessary link in popular science education. However, due to regional differences in educational... -
From Auxiliary Design Tools to Intelligent Collaborative Partners: The Transformation of the Relationship Between Design and Computing
Artificial intelligence, empowered by computing, has surpassed auxiliary design tools, fostering deep collaboration between human-machine... -
Biocompatible Electric Muscle Stimulation Pads with Enhanced Skin Adhesion for Stable Signal Transmission During Varied Physical Movements
This paper introduces a novel approach for designing and fabricating biocompatible and efficient electric muscle stimulation (EMS) pads. The EMS pads...