Abstract
With the increase in social concern regarding pathological gaming among adolescents, the WHO (World Health Organization) included “gaming disorder” in the International Classification of Disorders, 11th version (ICD-11). However, little longitudinal research has been conducted examining social influences on pathological gaming, particularly in Asian countries (e.g., South Korea, China). With 4-year panel data from young adolescents (N = 968, 50.7% girls; Mage = 13.3 years) in South Korea, this study examined the effects of cultural environmental factors (parents’ excessive interference, communication with parents, and friends’ and teachers’ support) on pathological gaming through academic stress and self-control. The results showed the critical role of academic stress and self-control in the effects of environmental factors on pathological gaming. Parents’ excessive interference increased the degree to which youth experienced academic stress while the degree of communication with parents decreased this stress. Increased academic stress damaged self-control, which finally increased the degree of pathological gaming. Self-control affected the degree of pathological gaming stronger than gaming time did. The theoretical and practical implications from the study findings are discussed.
![](http://media.springernature.com/m312/springer-static/image/art%3A10.1007%2Fs10964-019-01065-4/MediaObjects/10964_2019_1065_Fig1_HTML.png)
Similar content being viewed by others
References
American Psychiatric Association [APA]. (2013). Diagnostic and statistical manual of mental disorders. Washington, DC: American Psychiatric Association.
Aarseth, E., Bean, A. M., Boonen, H., Colder-Carras, M., Coulson, M., Das, D. et al. (2017). Scholars’ open debate paper on the World Health Organization ICD-11 gaming disorder proposal. Journal of Behavioral Addictions, 6(3), https://doi.org/10.1556/2006.5.2016.088
Barnes, H. L., & Olson, D. H. (1982). Parent- adolescent communication scale. In D. H. L. Olson (Ed.), Family inventories: inventories used in a national survey of families across the family life cycle (pp. 33–48). St. Paul: Family Social Science, University of Minnesota.
Bean, A. M., Nielsen, R. K. L., van Rooij, A. J., & Ferguson, C. J. (2017). Video game addiction: the push to pathologize video games. Professional Psychology Research and Practice, 48(5), 1–12. https://doi.org/10.1037/pro0000150.
Cao, F., Su, L., Liu, T. Q., & Gao, X. (2007). The relationship between impulsivity and Internet addiction in a sample of Chinese adolescents. European Psychiatry, 22(7), 466–471. https://doi.org/10.1016/j.eurpsy.2007.05.004.
Caplan, S. E. (2002). Problematic Internet use and psychosocial well-being: development of a theory-based cognitive-behavioral measurement instrument. Computers in Human Behavior, 18(5), 553–575. https://doi.org/10.1016/S0747-5632(02)00004-3.
Caplan, S. E. (2010). Theory and measurement of generalized problematic Internet use: a two-step approach. Computers in Human Behavior, 26(5), 1089–1097. https://doi.org/10.1016/j.chb.2010.03.012.
Charoenwanit, S., & Sumneangsanor, T. (2014). Predictors of game addiction in children and adolescents. Thammasat Review, 17(1), 150–166. https://www.tci-thaijo.org/index.php/tureview/article/view/40724.
Chin, W. W. (1998). Commentary: issues and opinion on structural equation modeling. MIS Quarterly, 22(1), 7–16.
Ching, K. H., & Tak, L. M. (2017). The structural model in parenting style, attachment style, self-regulation and self-esteem for smartphone addiction. Journal of Psychology and Behavioral Science, 3(1), 85–103. https://doi.org/10.22492/ijpbs.3.1.06.
Cho, H. Y., Kim, D. J., & Park, J. W. (2017). Stress and adult smartphone addiction: mediation by self-control, neuroticism, and extraversion. Stress and Health, 33(5), 624–630. https://doi.org/10.1002/smi.2749.
Choi, J. E., & Moon, S. B. (2010). A structural analysis on school-aged children’s internet game addiction and its related variables. Korean Journal of Child Education and Care, 10(3), 149–168. https://uci.org/G704-SER000008863.2010.10.3.002
Chwaszcz, J., Lelonek-kuleta, B., Wiechetek, M., & Niewiadomska, I. (2018). Personality traits, strategies for co** with stress and the level of internet addiction—a study of polish secondary-school students. International Journal of Environmental Research and Public Health, 15(5), 1–11. https://doi.org/10.3390/ijerph15050987.
Dawes, M. A., Antelman, S. M., Vanyukov, N. M., Giancola, P., Tarter, R. E., Susman, E. J., Mezzich, A., & Clark, D. B. (2000). Developmental sources of variation in liability to adolescent substance use disorders. Drug and Alcohol Dependence, 61, 3–14. https://doi.org/10.1016/S0376-8716(00)00120-4.
Davis, R. A. (2001). Cognitive-behavioral model of pathological Internet use. Computers in Human Behavior, 17, 187–195. https://doi.org/10.1016/S0747-5632(00)00041-8.
Graham, J. W. (2009). Missing data analysis: making it work in the real world. Annual Review of Psychology, 60, 549–576. https://doi.org/10.1146/annurev.psych.58.110405.085530.
Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66–78. https://doi.org/10.1037/a0034857.
Grant, K. E., Compas, B. E., Thurm, A. E., McMahon, S. D., & Gipson, P. Y. (2004). Stressors and child and adolescent psychopathology: measurement issues and prospective effects. Journal of Clinical Child and Adolescent Psychology, 33, 412–425. https://doi.org/10.1207/s15374424jccp3302_23.
Griffiths, M. D., Kuss, D. J., Lopez-Fernandez, O., & Pontes, H. M. (2017). Problematic gaming exists and is an example of disordered gaming: commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 gaming disorder proposal (Aarseth et al.). Journal of Behavioral Addictions, 6(3), 296–301. https://doi.org/10.1556/2006.6.2017.037.
Hofmann, W., Friese, M., & Strack, F. (2009). Impulse and self-control from a dual-systems perspective. Perspectives on Psychological Science, 4(2), 162–176. https://doi.org/10.1111/j.1745-6924.2009.01116.x.
Jacobs, D. F. (1986). A general theory of addictions: a new theoretical model. Journal of Gambling Behavior, 2(1), 15–31.
James, L. R., Mulaik, S. A., & Brett, J. M. (2006). A tale of two methods. Organizational Research Methods, 9(2), 233–244. https://doi.org/10.1177/1094428105285144.
Jeong, E. J., & Kim, D. H. (2011). Social activities, self-efficacy, game attitudes, and game addiction. Cyberpsychology, Behavior, and Social Networking, 14(4), 213–221. https://doi.org/10.1089/cyber.2009.0289.
Kardefelt-Winther, D. (2015). A critical account of DSM-5 criteria for Internet gaming disorder. Addiction Research and Theory, 23(2), 93–98. https://doi.org/10.3109/16066359.2014.935350.
Kang, J., & Shin, T. S. (2015). The effects of adolescents‘ stress on suicidal ideation: focusing on the moderating and mediating effects of depression and social support. Korean Journal of Youth Studies, 22(5), 27–51. http://uci.or.kr/G704-000387.2015.22.5.001
Kim, E. J., Namkoong, K., Ku, T., & Kim, S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23(3), 212–218. https://doi.org/10.1016/j.eurpsy.2007.10.010.
Kim, W. (2016). Exploring psychological and ecological factors on game addiction of Korean youth. Journal of School Social Work, 35, 163–185. http://uci.or.kr/G704-SER000009000.2016.35.005.
Király, O., Griffiths, M. D., King, D. L., Lee, H. K., Lee, S. Y., & Bányai, F., et al. (2017). Policy responses to problematic video game use: a systematic review of current measures and future possibilities. Journal of Behavioral Addictions, 7(3), 1–15. https://doi.org/10.1556/2006.6.2017.050.
LaRose, R. (2010). The problem of media habits. Communication Theory, 20(2), 194–222. https://doi.org/10.1111/j.1468-2885.2010.01360x.
LaRose, R., Carolyn, A. L., & Matthew, S. E. (2003). Unregulated internet usage: addiction, habit, or deficient self-regulation? Media Psychology, 5(3), 225–253. https://doi.org/10.1207/S1532785XMEP0503_01.
Lee, J., & Bae, S. (2015). Casual relation among interpersonal relationship satisfaction, internet game addiction, and emotional problems in early adolescents.The Korean Journal of Health Psychology, 20(3), 687–701. https://doi.org/10.17315/kjhp.2015.20.3.011.
Lee, C., Kim, H., & Hong, A. (2017). Ex-post evaluation of illegalizing juvenile online game after midnight: a case of shutdown policy in South Korea. Telematics and Informatics, 34(8), 1597–1606. https://doi.org/10.1016/j.tele.2017.07.006.
Lee, M., & Lason, R. (2009). The Korean “examination hell”: long hours of studying, distress, and depression. Journal of Youth and Adolescence, 29(2), 249–271. https://doi.org/10.1023/a:1005160717081.
Liu, Q. X., Fang, X. Y., Yan, N., Zhou, Z. K., Yuan, X. J., Lan, J., & Liu, C. Y. (2015). Multi-family group therapy for adolescent Internet addiction: exploring the underlying mechanisms. Addictive Behaviors, 42, 1–8. https://doi.org/10.1016/j.addbeh.2014.10.021.
National Youth Policy Institute [NYPI]. (2013). Korean Children & Youth Panel Survey. Seoul: National Youth Policy Institute.
Mak, K. K., Lai, C. M., Watanabe, H., Kim, D. I., Bahar, N., Ramos, M., Young, K. S., Ho, Roger., C. M., Aum, N. R., & Cheng, C. (2014). Epidemiology of internet behaviors and addiction among adolescents in six asian countries. Cyberpsychology, Behavior, and Social Networking, 17(11), 720–728. https://doi.org/10.1089/cyber.2014.0139.
Maraz, A., Urbán, R., Griffiths, M. D., & Demetrovics, Z. (2015). An empirical investigation of dance addiction. Plos ONE, 10(5), https://doi.org/10.1371/journal.pone.0125988
Maroney, N., Williams, B. J., Thomas, A., Skues, J., & Moulding, R. (2018). A stress-co** model of problem online video game use. International Journal of Mental Health and Addiction, 1–14. https://doi.org/10.1007/s11469-018-9887-7
Özdemir, Y., Kuzucu, Y., & Ak, Ş. (2014). Depression, loneliness and Internet addiction: how important is low self-control? Computers in Human Behavior, 34, 284–290. https://doi.org/10.1016/j.chb.2014.02.009.
Saunders, J. B., Hao, W., Long, J., King, D. L., Mann, K., Fauth-Bühler, M., & Poznyak, V. (2017). Gaming disorder: its delineation as an important condition for diagnosis, management, and prevention. Journal of Behavioral Addictions, 6(3), 271–279. https://doi.org/10.1556/2006.6.2017.039.
Seo, J. Y., & Kim, M. Y. (2006). Stress, physical symptoms, and co** styles of high school students. Child Health Nursing Research, 12(4), 470–477. http://uci.or.kr/G704-001009.2006.12.4.007
Seok, H. J., Lee, J. M., Park, C.-Y., & Park, J. Y. (2018). Understanding internet gaming addiction among South Korean adolescents through photovoice. Children and Youth Services Review, 94, 35–42. https://doi.org/10.1016/j.childyouth.2018.09.009.
Simmons, J. P., Nelson, L. D. & Simonsohn, U. (2012). A 21 word solution. https://ssrn.com/abstract=2160588 or https://doi.org/10.2139/ssrn.2160588
Sinha, R. (2009). Modeling stress and drug craving in the laboratory: implications for addiction treatment development. Addiction Biology, 14(1), 84–98. https://doi.org/10.1111/j.1369-1600.2008.00134.x.
Tangney, J. P., Baumeister, R. F., & Boone, A. L. (2004). High self-control predicts good adjustment, less pathology, better grades, and interpersonal success. Journal of Personality, 72(2), 271–324. https://doi.org/10.4324/9781315175775-5.
Tate, S. R., Patterson, K. A., Nagel, B. J., Anderson, K. G., & Brown, S. A. (2007). Addiction and stress in adolescents. In M. al’Absi (Ed.), Stress and addiction: Biological and psychological mechanisms (pp. 249–262). London: Academic Press/Elsevier.
Taylor, S. E. (2011). Social support: a review. In M. S. Friedman (Ed.), The Handbook of Health Psychology (pp. 189–214). New York, NY: Oxford University Press.
Tice, D. M., Bratslavsky, E., & Baumeister, R. F. (2001). Emotional distress regulation takes precedence over impulse control: if you feel bad, do it! Journal of Personality and Social Psychology, 80(1), 53–67. https://doi.org/10.1037/0022-3514.80.1.53.
Tokunaga, R. S. (2015). Perspectives on internet addiction, problematic Internet use, and deficient self-regulation: contributions of communication research. Annals of the International Communication Association, 39(1), 131–161. https://doi.org/10.1080/23808985.2015.11679174.
Tokunaga, R. S. (2017). A meta-analysis of the relationships between psychosocial problems and internet habits: synthesizing internet addiction, problematic internet use, and deficient self-regulation research. Communication Monographs, 84(4), 1–24. https://doi.org/10.1080/03637751.2017.1332419.
Van der Aa, N., Overbeek, G., Engels, R. C., Scholte, R. H., Meerkerk, G. J., & Van den Eijnden, R. J. (2009). Daily and compulsive internet use and well-being in adolescence: a diathesis-stress model based on big five personality traits. Journal of Youth and Adolescence, 38(6), 765–776. https://doi.org/10.1007/s10964-008-9298-3.
Velezmoro, R., Lacefield, K., & Roberti, J. W. (2010). Perceived stress, sensation seeking, and college student’s abuse of the internet. Computers in Human Behavior, 26(6), 1526–1530. https://doi.org/10.1016/j.chb.2010.05.020.
Vohs, K. D., & Baumeister, R. F. (2004). Handbook of self-regulation: Research, theory, and applications. New York, NY: Guilford.
Windle, M.(2013). A multilevel developmental contextual approach to substance use and addiction. BioSocieties, 5(1), 124–136. https://doi.org/10.1016/j.immuni.2010.12.017. Two-stage.
Yen, J. Y., Yen, C. F., Chen, C. C., Chen, S. H., & Ko, C. H. (2007). Family factors of internet addiction and substance use experience in taiwanese adolescents. Cyberpsychology & Behavior, 10(3), 323–329. https://doi.org/10.1089/cpb.2006.9948.
Young, K. S. (1998). Caught in the net: how to recognize the signs of internet addiction and a winning strategy for recovery. New York, NY: John Wiley & Sons.
Yu, C., Li, X., & Zhang, W. (2015). Predicting adolescent problematic online game use from teacher autonomy support, basic psychological needs satisfaction, and school engagement: a 2-year longitudinal study. Cyberpsychology, Behavior, and Social Networking, 18(4), 228–233. https://doi.org/10.1089/cyber.2014.0385.
Zhu, J., Zhang, W., Yu, C., & Bao, Z. (2015). Early adolescent Internet game addiction in context: how parents, school, and peers impact youth. Computers in Human Behavior, 50, 159–168. https://doi.org/10.1016/j.chb.2015.03.079.
Zorbaz, S. D., Ulas, O., & Kizildag, S. (2015). Relation between video game addiction and interfamily relationships on primary school students. Educational Sciences: Theory and Practice, 15(2), 489–497. https://doi.org/10.12738/estp.2015.2.2090.
Authors’ Contributions
EJJ conceived of the study, conducted data collection and statistical analyses, wrote the draft of the manuscript; CJF helped write the final draft and helped with additional analyses; SJL assisted in conceiving of the study and assisted in the statistical analyses and writing. All authors read and approved the final manuscript.
Funding
This paper was supported by Konkuk University in 2016.
Data Sharing and Declaration
Data of Korean Game Panel Study (KGPS) were used. The data that support the findings of this study are available from Korea Creative Content Agency (KOCCA, http://www.kocca.kr/gameguide/contents.do?menuNo=203705) but restrictions apply to the availability of these data, which were used under license for the current study, and so are not publicly available. However, data are available from the first author upon reasonable request and with permission of KOCCA.
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Conflict of Interest
The authors declare that they have no conflict of interest.
Ethical Approval
The study received the ethical approval of the Institutional Review Board (IRB) in Konkuk University, 7001355-201408-HR-031.
Informed Consent
Youth and their parents were provided with informed consent about the survey and its basic nature as part of the panel recruitment.
Additional information
Publisher’s note: Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
About this article
Cite this article
Jeong, E.J., Ferguson, C.J. & Lee, S.J. Pathological Gaming in Young Adolescents: A Longitudinal Study Focused on Academic Stress and Self-Control in South Korea. J Youth Adolescence 48, 2333–2342 (2019). https://doi.org/10.1007/s10964-019-01065-4
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10964-019-01065-4