Abstract
In recent years, the information technology has been greatly developed and widely applied to many fields. Its application can be used in product design, education and training, military, aerospace and entertainment fields. Currently, Virtual Reality (VR) and Augmented Reality (AR) are research trends, that can be used in the fields of simulation, game industry, medical training, virtual tourism or digital heritages, etc. In this research project, we combine several techniques in computer graphics, geometric modeling and image processing to build an application of both VR-based and AR-based. Our final product of this research is an application of virtual museum simulation. The research work includes exploring techniques for VR and AR software development as well as creating a sample product based on the studied framework. Specifically, we construct a virtual museum that allows user to visualize and interact with the statues in the museum. Using the Unity 3D is considered as a powerful tool to build VR-applications. We also enhance it with AR processing capabilities with android studio. The application provides an interesting simulation of the Museum of Cham Sculpture (in Danang, Vietnam). It is also compared with other existing applications.
This research activity is funded by Vietnam National University in Ho Chi Minh City (VNU-HCM) under the grant number C2021-28-08.
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Acknowledgment
This research activity is funded by Vietnam National University in Ho Chi Minh City (VNU-HCM) under the grant number C2021-28-08. We would like to thank for the funding and support from the International University, HCMIU.
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Tran, M.K., Nguyen, S.V., To, N.T., Maleszka, M. (2021). Processing and Visualizing the 3D Models in Digital Heritage. In: Nguyen, N.T., Iliadis, L., Maglogiannis, I., Trawiński, B. (eds) Computational Collective Intelligence. ICCCI 2021. Lecture Notes in Computer Science(), vol 12876. Springer, Cham. https://doi.org/10.1007/978-3-030-88081-1_46
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