Abstract
In the last decade, there has been a shift toward the digitisation of learning and education, partly prompted by a belief that digital technologies are more interactive than non-digital ones, and that traditional methods of education are now outdated and passé. In this context, more interactivity is seen to be better—it is associated with being more engaging, more entertaining, and more fun. This belief has led both parents and educators to adopt the use of digital technologies and techniques to engage young learners. However, it is unclear if more digital interactivity actually makes for better learning. In response to this issue, this chapter examines the notion of interactivity in relation to learning, experience, technology, education, and cognitive load. It also discusses what this might suggest about the relationships between digital technologies, interactivity, and learning. The concept of cognitive load was used to interpret the results of visually map** the dimensions of interactivity in three different Learning Experience Scenarios (LES) using the model of interactivity created by Tay (2018). The three different LES selected for comparison were a printed worksheet, Mathletics (an online learning mathematics website), and Minecraft (a popular multi-player online game).
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Tay, J.L.MJ. (2021). Digital Technologies and Children: Does more Digital Interactivity Make for Better Learning?. In: Holloway, D., Willson, M., Murcia, K., Archer, C., Stocco, F. (eds) Young Children’s Rights in a Digital World. Children’s Well-Being: Indicators and Research, vol 23. Springer, Cham. https://doi.org/10.1007/978-3-030-65916-5_13
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