Abstract
Gamification and Game-Based Learning is an important studying theme in the field of Computer Science & Education, and Assassin’s Creed, a series of historical games, facilitate social education. This paper will first evaluate the historical and educational significance of Assassin’s Creed of Assassin’s Creed, illustrate that Historical Comparisons, Civilization Diversity and Role-playing are three types of cross-cultural activities working to help education when students playing Assassin’s Creed and finally recommend some innovative strategies for Assassin’s Creed to improve its social education function while kee** its playability. I hope that more producers can co-operate with scholars to design games with their advanced computer technology to achieve the goal of education.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Adrienne, S.: The tyranny of realism: historical accuracy and politics of representation in Assassin's Creed III. Loading... 9(14), 4–24 (2015)
Politopoulos, A., Mol, A.A., Boom, K.H., Ariese, C.E.: “History is our playground”: action and authenticity in assassin’s creed: Odyssey. Adv. Archaeol. Pract. 7(3), 317–323 (2019)
Seif El-Nasr, M., Al-Saati, M., Niedenthal, S., Milam, D.: Assassin's creed: a multi-cultural read. Loading... 2(3) (2008)
Lisa, G.: “The Past is Your Playground”: the challenges and possibilities of Assassin’s Creed: syndicate for social education. Theory Res. Soc. Educ. 45(1), 145–155 (2017)
Lisa, G.: “Assassin’s creed reminds us that history is human experience”: students’ senses of empathy while playing a narrative videogame. Theory Res. Soc. Educ. 47(1), 108–137 (2019)
Hammar, E.L.: Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: freedom cry. Rethink. Hist. 21(3), 372–395 (2017)
Poiron, P.: Assassin’s Creed origins discovery tour: a behind the scenes experience. Near Eastern Archaeol. 84(1), 79–85 (2021)
LUPO, Manzon, B.: Patrimônio cultural e cat´ ástrofe: Os concursos internacionais não-oficiais realizados para a Notre Dame de Paris após o incêndio de 2019. Herança-Journal of History. Heritage Cult. 4(2), 018–038 (2021)
Craciun, D.: Role-playing as a creative method in science education. J. Sci. Arts 10(1), 175 (2010)
Howes, E.V., Cruz, B.C.: Role-playing in science education: An effective strategy for develo** multiple perspectives. J. Element. Sci. Educ. 21(3), 33–46 (2009)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Chen, P., Han, F. (2024). Philosophy and History from a Cross-Cultural Perspective: Learning Based on the Assassin's Creed. In: Hong, W., Kanaparan, G. (eds) Computer Science and Education. Computer Science and Technology. ICCSE 2023. Communications in Computer and Information Science, vol 2023. Springer, Singapore. https://doi.org/10.1007/978-981-97-0730-0_4
Download citation
DOI: https://doi.org/10.1007/978-981-97-0730-0_4
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-97-0729-4
Online ISBN: 978-981-97-0730-0
eBook Packages: Computer ScienceComputer Science (R0)