Abstract
The 360\(^\circ \) video, also known as immersive or spherical video, allows the observer to have a 360\(^\circ \) view and an immersive experience of the surroundings. Each direction in this video is recorded at the same time either by an omni-direction camera or by an assembly of cameras synchronized together. The viewing perspectives are controlled by the viewer during playbacks. This article gives an overview of the existing research areas and methods in the user-generated 360\(^\circ \) videos for streaming, transcoding, viewport-based projections, video standardization, and summarization. This survey also provides an analysis of the experience estimation in 360\(^\circ \) videos. The study of multiple quality evaluation criteria is also reviewed. Moreover, 360\(^\circ \) video user experience studies are also focused on this survey. The merits and demerits of each technique are investigated in depth.
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Priyadharshini, S., Mahapatra, A. (2020). 360\(^\circ \) User-Generated Videos: Current Research and Future Trends. In: Nanda, A., Chaurasia, N. (eds) High Performance Vision Intelligence. Studies in Computational Intelligence, vol 913. Springer, Singapore. https://doi.org/10.1007/978-981-15-6844-2_9
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DOI: https://doi.org/10.1007/978-981-15-6844-2_9
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