Abstract
We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.
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Nah, F.FH., Telaprolu, V.R., Rallapalli, S., Venkata, P.R. (2013). Gamification of Education Using Computer Games. In: Yamamoto, S. (eds) Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,. HIMI 2013. Lecture Notes in Computer Science, vol 8018. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39226-9_12
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DOI: https://doi.org/10.1007/978-3-642-39226-9_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39225-2
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