Abstract
Target: BACRIM is an immersive and interactive documentary game that exposes the atrocities of Colombia’s paramilitary forces in one of its most violent regions. The producers combine both non-fiction and fiction to create a game that places the user at the heart of the story. Through this docufiction, which is anchored in augmented reality, the user or participant experiences danger first-hand. For the user, this violence is a game. For the people who live in this region, it is a reality. Target: BACRIM wants to blur that distinction. We therefore create a world, where fiction and non-fiction are interrelated, where genres merge and where individual disciplines escape the shackles of tradition to converge and create an interactive documentary that places user experience at its core.
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Notes
- 1.
Target: BACRIM is a Laborastory production by Guerrilla Pictures with support from Bournemouth University and the Centre for Investigative Journalism in the UK and la Universidad de la Sabana and MIDBO in Colombia.
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Charles, M., Gyori, B., Wolters, S., Peñuela, J.A.U. (2015). Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_34
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