Part of the book series: Synthesis Lectures on Computer Graphics and Animation ((SLCGA))

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Abstract

In addition to modeling curves, we would like to model surfaces. While we can model spline surfaces, the results are not as satisfying as they were for curves. Part of the problem is that we have more issues to deal with when modeling surfaces: what shape surfaces patches do we need and can we easily model? How do we join two patches together smoothly? How do we create a network of smoothly joined patches?

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© 2006 Springer Nature Switzerland AG

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Mann, S. (2006). Surfaces. In: A Blossoming Development of Splines. Synthesis Lectures on Computer Graphics and Animation. Springer, Cham. https://doi.org/10.1007/978-3-031-79516-9_4

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