Designing an Experiential Media System: A Mobile Augmented Reality System for Family Situated Documentaries

  • Conference paper
  • First Online:
Design for Equality and Justice (INTERACT 2023)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 14536))

Included in the following conference series:

Abstract

Mobile media users utilize their devices to document their everyday experiences at the location. Users often share those situated documentaries both online and offline within their network. Mobile augmented reality systems (MARS) also open opportunities for users to retrieve their situated documentaries at the location. The current design research aims to propose a mobile experiential media design, specifically a mobile augmented reality system, for users to retrieve their family situated documentaries when they are physically present at the location. “Your Notes, My Love” MARS is designed based on the family’s need to share love, information, memories, and knowledge. It serves as a user-generated situated documentary MARS for everyday life. The main functions of the design include map** experiences for the user and map** experiences created by the user. Results from five user tests demonstrate that the mobile experiential design is interesting and well-received for family situated documentaries. Users appreciate the notes created by family members for them, which makes the experiences more personal and intimate. They also find the map view design helpful because it simplifies the process of adding or accessing family situated documentaries at specific locations. Users suggest adding a family tree function to map out intergenerational memories.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free ship** worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Aarseth, E.J.: Cybertext: Perspectives on Ergodic Literature. The Johns Hopkins University, Baltimore (1997)

    Book  Google Scholar 

  2. Angus, A., et al.: Urban social tapestries. IEEE Pervasive Comput. 7(4), 44–51 (2008). https://doi.org/10.1109/MPRV.2008.84

    Article  Google Scholar 

  3. Carey, J.W.: Communication as Culture: Essays on Media and Society. Unwin Hyman, UK (1989)

    Google Scholar 

  4. Chen, Y.-F.: Design a mobile augmented reality system to facilitate users’ companionship needs. In: Arai, K. (ed.) FTC 2021. LNNS, vol. 358, pp. 12–28. Springer, Cham (2022). https://doi.org/10.1007/978-3-030-89906-6_2

    Chapter  Google Scholar 

  5. Dacko, S.G.: Enabling smart retail settings via mobile augmented reality shop** apps. Technol. Forecast. Soc. Change. 124, 243–256 (2017). https://doi.org/10.1016/J.TECHFORE.2016.09.032

    Article  Google Scholar 

  6. Fortunati, L.: Italy: stereotypes, true and false. In: Katz, J.E., Aakhus, M.A. (eds.) Perpetual Contact: Mobile Communication, Private Talk, Public Performance, pp. 42–62. Cambridge University Press, Cambridge (2002)

    Chapter  Google Scholar 

  7. Girardin, F., et al.: Digital footprinting: uncovering tourists with user-generated content. IEEE Pervasive Comput. 7(4), 36–44 (2008). https://doi.org/10.1109/MPRV.2008.71

    Article  Google Scholar 

  8. Goodchild, M.F.: Citizens as sensors: the world of volunteered geography. Geoj. 69(4), 211–221 (2007). https://doi.org/10.1007/S10708-007-9111-Y

    Article  Google Scholar 

  9. Haklay, M., Weber, P.: OpenStreet map: user-generated street maps. IEEE Pervasive Comput. 7(4), 12–18 (2008). https://doi.org/10.1109/MPRV.2008.80

    Article  Google Scholar 

  10. Herfort, B., et al.: The evolution of humanitarian map** within the OpenStreetMap community. Sci. Rep. 11(1), 1–15 (2021). https://doi.org/10.1038/s41598-021-82404-z

    Article  Google Scholar 

  11. Hollerer, T., et al.: Situated documentaries: embedding multimedia presentations in the real world. In: Third International Symposium on Wearable Computers, pp. 79–86. IEEE, Piscataway (1999). https://doi.org/10.1109/ISWC.1999.806664

  12. Koskinen, I.K.: User-generated content in mobile multimedia: empirical evidence from user studies. In: Proceedings - IEEE International Conference on Multimedia and Expo, vol. 2, pp. II645–II648 (2003). https://doi.org/10.1109/ICME.2003.1221699

  13. Kounavis, C.D., et al.: Enhancing the tourism experience through mobile augmented reality: Challenges and prospects. Int. J. Eng. Bus. Manag. 4(1), 1–6 (2012). https://doi.org/10.5772/51644

    Article  Google Scholar 

  14. Lee, K.: Augmented reality in education and training. TechTrends 56(2), 13–21 (2012). https://doi.org/10.1007/S11528-012-0559-3

    Article  Google Scholar 

  15. Linaza, M.T., et al.: Evaluation of mobile augmented reality applications for tourism destinations. Inf. Commun. Technol. Tour. 2012, 260–271 (2012). https://doi.org/10.1007/978-3-7091-1142-0_23

    Article  Google Scholar 

  16. Ling, R.S.: Taken for Grantedness: The Embedding of Mobile Communication into Society. MIT Press, Cambridge (2012)

    Book  Google Scholar 

  17. Ling, R.S.: The Mobile Connection: The Cell Phone’s Impact on Society. Morgan Kaufmann, San Francisco (2004)

    Google Scholar 

  18. Ling, R.S., Yttri, B.: Hyper-coordination via mobile phones in Norway. In: Katz, J.E., Aakhus, M.A. (eds.) Perpetual Contact: Mobile Communication, Private Talk, Public Performance, pp. 139–169. Cambridge University Press, Cambridge, UK (2002)

    Chapter  Google Scholar 

  19. Mäkelä, A., et al.: Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time. In: Conference on Human Factors in Computing Systems – Proceedings, pp. 548–555 (2000). https://doi.org/10.1145/332040.332499

  20. Matney, L.: Google shows off ARCore, its answer to Apple’s ARKit (2017). https://techcrunch.com/2017/08/29/google-shows-off-arcore-its-answer-to-apples-arkit/

  21. Nincarean, D., et al.: Mobile augmented reality: the potential for education. Procedia - Soc. Behav. Sci. 103, 657–664 (2013). https://doi.org/10.1016/J.SBSPRO.2013.10.385

    Article  Google Scholar 

  22. Pavlik, J.V.: Experiential media and transforming storytelling: a theoretical analysis. J. Creat. Ind. Cult. Stud. 3, 46–67 (2018)

    Google Scholar 

  23. Pavlik, J.V.: Journalism in the Age of Virtual Reality: How Experiential Media are Transforming News. Columbia University Press, New York (2019)

    Book  Google Scholar 

  24. Pavlik, J.V., Bridges, F.: The emergence of augmented reality (AR) as a storytelling medium in journalism. Journal. Commun. Monogr. 15(1), 4–59 (2013). https://doi.org/10.1177/1522637912470819

    Article  Google Scholar 

  25. Poushneh, A.: Augmented reality in retail: a trade-off between user’s control of access to personal information and augmentation quality. J. Retail. Consum. Serv. 41, 169–176 (2018). https://doi.org/10.1016/J.JRETCONSER.2017.12.010

    Article  Google Scholar 

  26. Rauschnabel, P.A., et al.: An adoption framework for mobile augmented reality games: the case of Pokémon Go. Comput. Human Behav. 76, 276–286 (2017). https://doi.org/10.1016/j.chb.2017.07.030

    Article  Google Scholar 

  27. Rikakis, T., et al.: Experiential media and digital culture. Comput. (Long. Beach. Calif). 46(1), 46–54 (2013). https://doi.org/10.1109/MC.2012.391

  28. Väätäjä, H.K., et al.: Exploring augmented reality for user-generated hyperlocal news content. In: Conference on Human Factors in Computing Systems – Proceedings, vol. 2013-April, pp. 967–972 (2013). https://doi.org/10.1145/2468356.2468529

  29. Vera, F., Sánchez, J.A.: A model for in-situ augmented reality content creation based on storytelling and gamification. In: Proceedings of the 6th Mexican Conference on Human-Computer Interaction (2016). https://doi.org/10.1145/2967175

  30. Wetzel, R., et al.: Designing mobile augmented reality games. Handb. Augment. Real. 513–539 (2011). https://doi.org/10.1007/978-1-4614-0064-6_25

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yi-Fan Chen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Chen, YF. (2024). Designing an Experiential Media System: A Mobile Augmented Reality System for Family Situated Documentaries. In: Bramwell-Dicks, A., Evans, A., Winckler, M., Petrie, H., Abdelnour-Nocera, J. (eds) Design for Equality and Justice. INTERACT 2023. Lecture Notes in Computer Science, vol 14536. Springer, Cham. https://doi.org/10.1007/978-3-031-61698-3_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-61698-3_11

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-61697-6

  • Online ISBN: 978-3-031-61698-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics

Navigation