Virtual Physics Lab Simulation Using Unity2D: Light Diffraction Experiment

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Open Science in Engineering (REV 2023)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 763))

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Abstract

Hands-on experience is essential for comprehending a scientific subject and its lab experiments. Due to the shift towards E-Learning to reduce crowds in educational establishments and to divert away from pandemic risks, the necessity for lab simulation has expanded tremendously. This paper proposes an implementation of a virtual Physics lab with a focus on an example experiment, “Light Diffraction”. This is carried out through digitalizing the lab experiment and providing a way to simulate it using a computer in a gamified and interactive manner. The proposed implementation could easily be varied to present other Physics experiments. Furthermore, scarce physical lab resources no longer would pose a problem. This allows for the preparation, promotion and utilization of many Physics experiments and has the potential to replace the need for a physical lab setting. In turn, it allows for thousands of students to run the same experiment, simultaneously.

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Correspondence to Abdelrahman Sherif .

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Sherif, A., Othman, H., Alexan, W., Aboshousha, A. (2023). Virtual Physics Lab Simulation Using Unity2D: Light Diffraction Experiment. In: Auer, M.E., Langmann, R., Tsiatsos, T. (eds) Open Science in Engineering. REV 2023. Lecture Notes in Networks and Systems, vol 763. Springer, Cham. https://doi.org/10.1007/978-3-031-42467-0_12

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